Rust Data LabData lab · live
Live readings Servers11,757 Players64,357 Populated3,442 Fresh wipes · 3h196 Sampled every 5 min

Element card · group Vanilla · atomic number 7,000, its rank

Rusty Nails | Weekly Vanilla

Online 143.223.117.115:28015 checked 7m ago

weekly wipes vanillacarbon
Join the experiment
Atomic mass · players now 0/ 250 0% full Room to join
7-day average0peak 2
Rank · atomic number#7,000top 31%
Last wipe6d agoweekly schedule
Next wipe6hThu 29 Oct, 17:53 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5212:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 17:53 UTC, in 6h. Every Thursday at 17:53 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 1

Coming wipes

  1. 6hThu 29 Oct, 17:53 UTC
  2. 7d 7hThu 5 Nov, 19:00 UTCFW
  3. 14d 6hThu 12 Nov, 17:53 UTC
  4. 21d 6hThu 19 Nov, 17:53 UTC
  5. 28d 6hThu 26 Nov, 17:53 UTC
  6. 35d 7hThu 3 Dec, 19:00 UTCFW
  7. 42d 6hThu 10 Dec, 17:53 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:53 UTC6d ago 0 – running 0
Thu 15 Oct, 17:54 UTC13d ago 1 halved by day 1 7 days 0
Thu 8 Oct, 17:54 UTC20d ago 2 halved by day 6 7 days 0
Thu 1 Oct, 17:55 UTC FW27d ago 1 halved by day 1 7 days 0
Thu 24 Sep, 17:53 UTC34d ago 2 held half 7 days 0
Thu 17 Sep, 17:54 UTC41d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 481
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  2. 2 Ru Rusty Moose |E… 56
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 56/ 250
  3. 3 Ru Rustoria.co - … 46
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 46/ 250
  4. 4 Ru Rustafied.com … 54
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 54/ 100
  5. 5 Ru Rustoria.co - … 22
    Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 22/ 250
  6. 6 Ru Rustafied.com … 59
    Rustafied.com - EU Main EU · groups of 16+ · weekly · 235 on average 59/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Rusty Nails | Weekly Vanilla?

Rusty Nails | Weekly Vanilla runs a procedural map of size 4,500 with seed 643109240; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Rusty Nails | Weekly Vanilla set, and what settings are in force?

Nothing in the name of Rusty Nails | Weekly Vanilla gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Plugins in use: Carbon. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Rusty Nails | Weekly Vanilla based in?

No region is published by Rusty Nails | Weekly Vanilla. Rust Data Lab shows a server's stated location, not a verified position of the machine. 143.223.117.115:28015 is the address it uses.

Which Rust version is Rusty Nails | Weekly Vanilla on?

On Linux, Rusty Nails | Weekly Vanilla is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Rusty Nails | Weekly Vanilla stay online?

Right now, Rusty Nails | Weekly Vanilla is reachable. The uptime it reports suggests it restarted roughly 2 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is Rusty Nails | Weekly Vanilla known for smooth running?

In the last 48 hours, it averaged 59 server fps, with a low of 52. The entity count reached 112,913, including buildings, deployables and all other world items. The highest memory usage was 3,639 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on Rusty Nails | Weekly Vanilla, and at what time?

Rusty Nails | Weekly Vanilla runs on a wipe rhythm of every Thursday at 17:53 UTC. On Thursday 29 October at 17:53 UTC the next wipe falls due. 6 days 17 hours ago the current world was made. The tags state that wipes happen weekly.

How does Rusty Nails | Weekly Vanilla look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 25% of recent wipes. In the other cases, half the peak was lost by day 1.

Where it appears

What should you understand from the tags Rusty Nails | Weekly Vanilla carries?

gmvanilla (Game mode): Survival, vanilla style; mp250 (Max players): It has 250 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^y (Carbon): Plugins run on Carbon: that is the tag list Rusty Nails | Weekly Vanilla publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Rusty Nails | Weekly Vanilla come up?

You will find Rusty Nails | Weekly Vanilla on the following Rust Data Lab lists: Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Player numbers

How does Rusty Nails | Weekly Vanilla compare with other servers in the rankings?

The seven-day player-hours table has Rusty Nails | Weekly Vanilla at #7,000, in the top 31% of ranked servers.

How many players does Rusty Nails | Weekly Vanilla have at the moment?

At the moment Rusty Nails | Weekly Vanilla has 0 of its 250 slots filled. Averaged over the past week: 0 players, peaking at 2. Over 48 hours, the highest average fell at 19:00 UTC, at 2 players.

Getting on

What is the way to join Rusty Nails | Weekly Vanilla?

Open the console with F1 in Rust and type client.connect 143.223.117.115:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^y,^w,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp250
Max players It has 250 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.