Rust Data LabData lab · live
Live readings Servers11,652 Players47,233 Populated3,140 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Community · atomic number 14,004, its rank

Test

Offline 143.246.210.9:28015 checked 3d ago

Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,004top 63%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep2 Oct10 Oct15 Oct23 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 22:13 UTC21d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 341
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 341/ 375
  2. 2 Ru Rustoria.co - … 281
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 281/ 325
  3. 3 Ru Rusty Moose |E… 32
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 32/ 250
  4. 4 Ru Rustoria.co - … 21
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 21/ 250
  5. 5 Ru Rustafied.com … 40
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 40/ 100
  6. 6 Ru Rustoria.co - … 122
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 122/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Test?

Generated by the game, the map on Test is procedural.

What rules has Test set, and what settings are in force?

Nothing in the name of Test gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Test based in?

No region is published by Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 143.246.210.9:28015.

On what Rust version does Test operate?

On Windows, Test is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Test stay up, and how reliable is its uptime?

Currently offline, Test was last seen 3 days 16 hours ago. It was online for 3 of 168 hours in the last 7 full days, which is 2% uptime. It first appeared to Rust Data Lab on 26 September 2026.

Wipe schedule

What is the wiping pattern on Test?

The record holds too few of Test's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 10 hours ago.

What does a typical wipe day on Test involve?

At their busiest, recent wipes averaged 1 players. 22 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags Test carries?

These are the tags Test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Test appear in?

These themed Rust Data Lab lists carry Test: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Test place?

Test sits at #14,004 for seven-day player hours, placing it in the top 63% of ranked servers.

How full is Test right now?

The last recorded sighting of Test was 3 days 16 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.

How to join

How can you connect to Test?

You can connect by pressing F1 in Rust and entering client.connect 143.246.210.9:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players 2 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.