Rust Data LabData lab · live
Live readings Servers11,899 Players104,128 Populated4,035 Fresh wipes · 3h421 Sampled every 5 min

Element card · group Modded · atomic number 14,746, its rank

[AU] Meltdown

Offline 144.6.253.187:28015 checked 26d ago

teams off moddedcarbonhardcore
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#14,746top 65%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Al Alone & Afraid 0
    Alone & Afraid OC · no group limit · biweekly · 2 on average 0/ 50
  2. 2 Ru Rustafied.com … 4
    Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average 4/ 100
  3. 3 Va vanilla + 0
    vanilla + OC · groups of 16+ · monthly · 1 on average 0/ 75
  4. 4 Ru Rustafied.com … 109
    Rustafied.com - AU Main OC · groups of 16+ · weekly · 147 on average 109/ 250
  5. 5 Ru Rustafied.com … 16
    Rustafied.com - AU Monday OC · groups of 16+ · weekly · 122 on average 16/ 100
  6. 6 Ru Rustopia.gg - … 31
    Rustopia.gg - AU Main OC · groups of 12+ · weekly · 48 on average 31/ 150

Quick answers

from the figures on this page

Map and rules

What map is in play on [AU] Meltdown?

A procedural map runs on [AU] Meltdown, generated by the game.

What rules has [AU] Meltdown set, and what settings are in force?

No gather rate appears in the name of [AU] Meltdown. No group limit is published. hardcore is the game mode, Facepunch's toughest setting. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

Which location is [AU] Meltdown based in?

Going by its name rather than a tag, [AU] Meltdown points to Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 144.6.253.187:28015.

On what Rust version does [AU] Meltdown operate?

Rust network protocol 2634 and build 166652 on Windows is what [AU] Meltdown uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [AU] Meltdown stay up, and how reliable is its uptime?

[AU] Meltdown is not online at the moment; the last sighting was 26 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 3 October 2026.

Wipe days

How often does a wipe happen on [AU] Meltdown, and at what time?

[AU] Meltdown's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 14 hours ago.

Lists and tags

What should you understand from the tags [AU] Meltdown carries?

These are the tags [AU] Meltdown makes public for the server browser to read: gmhardcore (Game mode): A harsher ruleset, hardcore; mp10 (Max players): 10 is the slot count; ts0 (Group limit): Teams are not available on this server; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [AU] Meltdown come up?

You will find [AU] Meltdown on the following Rust Data Lab lists: Rust servers in Oceania and Modded Rust servers, measured. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

Player numbers

Against other Rust servers, where does [AU] Meltdown place?

[AU] Meltdown sits at #14,746 for seven-day player hours, placing it in the top 65% of ranked servers.

How many players does [AU] Meltdown have at the moment?

No live signal from [AU] Meltdown right now, which was last seen 26 days 5 hours ago.

Connection

What steps get you onto [AU] Meltdown?

Open the console with F1 in Rust and type client.connect 144.6.253.187:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp10
Max players 10 is the slot count.
ts0
Group limit Teams are not available on this server.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.