Rust Data LabData lab · live
Live readings Servers11,814 Players72,000 Populated3,646 Fresh wipes · 3h206 Sampled every 5 min

Element card · group Community · atomic number 13,593, its rank

LinuxGSM

Offline 145.224.73.57:28015 checked 34d ago

Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#13,593top 60%
Last wipe34d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 24 SepThu 24 SepWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 17:11 UTC34d ago 1 – running 0
Thu 24 Sep, 09:43 UTC35d ago 1 – 0.3 days 1
Wed 23 Sep, 14:28 UTC35d ago 1 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 507
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 507/ 550
  2. 2 Ru Rustoria.co - … 422
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 422/ 450
  3. 3 Ru Rusty Moose |E… 63
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 63/ 250
  4. 4 Ru Rustoria.co - … 67
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 67/ 250
  5. 5 Ru Rustafied.com … 55
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 55/ 100
  6. 6 Ru Rustoria.co - … 169
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 169/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on LinuxGSM?

A procedural map runs on LinuxGSM, generated by the game.

What rules has LinuxGSM set, and what settings are in force?

The name of LinuxGSM carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is disabled.

About the server

Which location is LinuxGSM based in?

Nothing about a region is published by LinuxGSM. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 145.224.73.57:28015 is the address it uses.

Which Rust version is LinuxGSM on?

On Linux, LinuxGSM is running Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does LinuxGSM stay online?

Right now LinuxGSM is offline, with its last appearance 34 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 23 September 2026.

Wipes and resets

What is the wiping pattern on LinuxGSM?

There is no next wipe to predict for LinuxGSM, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 days 20 hours ago.

On LinuxGSM, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

Which meanings sit behind the tags on LinuxGSM?

The game's server browser reads the tags LinuxGSM publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does LinuxGSM appear in?

You will find LinuxGSM on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does LinuxGSM hold among Rust servers?

LinuxGSM sits at #13,593 for seven-day player hours, placing it in the top 60% of ranked servers.

How many players does LinuxGSM have at the moment?

LinuxGSM is offline at the moment; the last sighting was 34 days 16 hours ago.

How to join

How can you connect to LinuxGSM?

You can connect by pressing F1 in Rust and entering client.connect 145.224.73.57:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.