Rust Data LabData lab · live
Live readings Servers11,873 Players91,534 Populated3,854 Fresh wipes · 3h380 Sampled every 5 min

Element card · group Community · atomic number 13,922, its rank

test

Offline 145.224.83.228:20000 checked 25d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,922top 61%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 476
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 476/ 575
  2. 2 Ru Rustoria.co - … 449
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 449/ 475
  3. 3 Ru Rusty Moose |E… 840
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average 840/ 250
  4. 4 Ru Rustafied.com … 57
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 57/ 100
  5. 5 Ru Rustoria.co - … 727
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average 727/ 250
  6. 6 Ru Rustoria.co - … 26
    Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 26/ 250

Quick answers

from the figures on this page

Server setup

What map is in play on test?

Generated by the game, the map on test is procedural.

What rules has test set, and what settings are in force?

No gather rate appears in the name of test. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is off: Valve's VAC.

Server facts

What region hosts test?

No region is published by test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 145.224.83.228:20000.

Which Rust version is test on?

Rust network protocol 2634 and build 166652 on Windows is what test uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is test for staying online?

Right now test is offline, with its last appearance 25 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 3 October 2026.

Wipe schedule

What is the wiping pattern on test?

test's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 26 days 21 hours ago the current world was made.

Where it appears

What should you understand from the tags test carries?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank: that is the tag list test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does test appear in?

You will find test on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does test compare with other servers in the rankings?

test sits at #13,922 for seven-day player hours, placing it in the top 61% of ranked servers.

How full is test right now?

test is offline at the moment; the last sighting was 25 days 19 hours ago.

Getting on

What steps get you onto test?

Open the console with F1 in Rust and type client.connect 145.224.83.228:20000. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.