Rust Data LabData lab · live
Live readings Servers11,851 Players93,847 Populated3,878 Fresh wipes · 3h391 Sampled every 5 min

Element card · group Vanilla · atomic number 1,862, its rank

KZ North Media Classic

Online EU 145.249.248.7:28015 checked 13m ago

weekly wipes vanillaoxide
Join the experiment
Atomic mass · players now 11/ 100 11% full Room to join
7-day average3peak 11
Rank · atomic number#1,862top 8% · #727 in EU
Last wipe1h agoweekly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0246816:0001:0010:0020:0005:0014:00Wiped Thu 29 Oct, 13:47 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
02040608016:0001:0010:0020:0005:0014:00Wiped Thu 29 Oct, 13:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers, top 25% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak10players, last three wipes
crowd held40%else halves by day 4

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 13d 22hThu 12 Nov, 13:47 UTC
  3. 20d 22hThu 19 Nov, 13:47 UTC
  4. 27d 22hThu 26 Nov, 13:47 UTC
  5. 35d 3hThu 3 Dec, 19:00 UTCFW
  6. 41d 22hThu 10 Dec, 13:47 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:47 UTC1h ago – – running 0
Thu 22 Oct, 13:44 UTC7d ago 9 – – 0
Thu 15 Oct, 13:43 UTC14d ago 9 halved by day 5 7 days 0
Thu 8 Oct, 14:06 UTC21d ago 12 halved by day 4 7 days 1
Thu 1 Oct, 17:47 UTC FW27d ago 13 held half 6.8 days 0
Thu 24 Sep, 13:56 UTC35d ago 23 halved by day 4 7.2 days 2
Thu 17 Sep, 14:07 UTC42d ago 10 held half 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on KZ North Media Classic?

KZ North Media Classic runs a procedural map of size 4,250 with seed 1435711922; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on KZ North Media Classic?

Nothing in the name of KZ North Media Classic gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Oxide plugins are running on it. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.

Server details

Which location is KZ North Media Classic based in?

KZ North Media Classic gives Europe as its location, using the EU tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 145.249.248.7:28015.

Which Rust version is KZ North Media Classic on?

Rust network protocol 2635 and build 168909 on Windows is what KZ North Media Classic uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does KZ North Media Classic stay online?

At the moment, KZ North Media Classic is online. According to the uptime it reports, the last restart was about 21 minutes ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does KZ North Media Classic perform?

In the last 48 hours, it averaged 50 server fps, with a low of 49. Buildings, deployables and everything else in the world added up to as many as 103,581 entities. The highest memory usage was 2,865 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does KZ North Media Classic wipe, and how often?

Wipes on KZ North Media Classic follow this rhythm: every Thursday at 13:47 UTC. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 1 hours ago. The tags state that wipes happen weekly.

How does KZ North Media Classic look on the day of a wipe?

Recent wipes on average reached 10 players at their busiest. Peak numbers on the latest wipe came 3 hours in. Above half the peak until the next wipe: that held in 40% of its recent wipes. Where it did not hold, the crowd dropped below half by day 4.

Tags, lists

How should you read the tags on KZ North Media Classic?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^w (Weekly): Wipes happen once a week; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): Plugins run through Oxide (uMod); EU (Europe): The server browser files it under Europe: that is the tag list KZ North Media Classic publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does KZ North Media Classic appear in?

You will find KZ North Media Classic on the following Rust Data Lab lists: EU Rust servers, measured, Rust community servers, measured and Vanilla Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Players now: At least 10.

Player numbers

Against other Rust servers, where does KZ North Media Classic place?

Seven-day player hours place KZ North Media Classic at #1,862 overall, #727 in Europe and in the top 8% of ranked servers.

How full is KZ North Media Classic right now?

Of 100 slots, 11 are taken on KZ North Media Classic right now. The week's figures average 3 players and top out at 11. The busiest point in the last 48 hours came at 19:00 UTC, averaging 7 players.

Connection

What steps get you onto KZ North Media Classic?

You can connect by pressing F1 in Rust and entering client.connect 145.249.248.7:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/WnsBFwGmNd.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Wipe schedule

^w
Weekly Wipes happen once a week.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.