Element card · group Community · atomic number 13,183, its rank
Procedural Map
Offline 145.255.159.64:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Procedural Map?
Generated by the game, the map on Procedural Map is procedural.
How is Procedural Map configured, and what rules apply?
No gather rate appears in the name of Procedural Map. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
Server facts
Which location is Procedural Map based in?
Nothing about a region is published by Procedural Map. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 145.255.159.64:28015.
On what Rust version does Procedural Map operate?
On Windows, Procedural Map is running Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Procedural Map stay online?
Currently offline, Procedural Map was last seen 35 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.
Wipes and resets
How often does a wipe happen on Procedural Map, and at what time?
Too few wipes are on record for Procedural Map to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 54 days 5 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on Procedural Map?
gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): It has 500 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list Procedural Map publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Procedural Map come up?
The Rust Data Lab lists that include Procedural Map are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Procedural Map place?
Procedural Map sits at #13,183 for seven-day player hours, placing it in the top 57% of ranked servers.
How full is Procedural Map right now?
The last recorded sighting of Procedural Map was 35 days 6 hours ago, and it is offline now.
How to join
What is the way to join Procedural Map?
You can connect by pressing F1 in Rust and entering client.connect 145.255.159.64:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.