Rust Data LabData lab · live
Live readings Servers11,601 Players32,197 Populated2,849 Fresh wipes · 3h67 Sampled every 5 min

Element card · group Community · atomic number 14,381, its rank

4Netplayers Cursed Lands

Online 146.0.44.41:28015 checked 6m ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,381top 65%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123406:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:01 UTC11d ago 3 – running 0
Thu 15 Oct, 19:21 UTC12d ago 3 – 0.7 days 0
Tue 13 Oct, 16:07 UTC14d ago 3 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 242
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  2. 2 Ru Rustoria.co - … 14
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average 14/ 250
  3. 3 Ru Rusty Moose |E… 21
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average 21/ 250
  4. 4 Ru Rustoria.co - … 151
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 151/ 200
  5. 5 Ru Rustoria.co - … 60
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 60/ 200
  6. 6 Ru Rustafied.com … 34
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 34/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on 4Netplayers Cursed Lands?

The map on 4Netplayers Cursed Lands is procedural at size 2,500 with seed 2147483647, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has 4Netplayers Cursed Lands set, and what settings are in force?

The name of 4Netplayers Cursed Lands carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts 4Netplayers Cursed Lands?

No region is published by 4Netplayers Cursed Lands. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 146.0.44.41:28015.

On what Rust version does 4Netplayers Cursed Lands operate?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Cursed Lands uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does 4Netplayers Cursed Lands stay online?

At the moment, 4Netplayers Cursed Lands is online. About 21 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 October 2026, Rust Data Lab saw it for the first time.

Does 4Netplayers Cursed Lands hold a steady performance?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. Buildings, deployables and everything else in the world added up to as many as 29,706 entities. The highest memory usage was 2,033 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on 4Netplayers Cursed Lands?

No next wipe can be predicted on 4Netplayers Cursed Lands: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 11 days 15 hours ago the current world was made.

How does 4Netplayers Cursed Lands look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 3 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

What should you understand from the tags 4Netplayers Cursed Lands carries?

gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list 4Netplayers Cursed Lands publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does 4Netplayers Cursed Lands come up?

The Rust Data Lab lists that include 4Netplayers Cursed Lands are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does 4Netplayers Cursed Lands place?

4Netplayers Cursed Lands sits at #14,381 for seven-day player hours, placing it in the top 65% of ranked servers.

How many players does 4Netplayers Cursed Lands have at the moment?

At the moment 4Netplayers Cursed Lands has 0 of its 10 slots filled. A seven-day sample gives 0 players on average and 1 at the top.

How to join

How can you connect to 4Netplayers Cursed Lands?

In Rust, press F1 and enter client.connect 146.0.44.41:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.