Rust Data LabData lab · live
Live readings Servers11,795 Players71,386 Populated3,684 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Community · atomic number 15,375, its rank

TEST

Offline 146.158.112.203:28015 checked 15d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,375top 71%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:20 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 510
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 510/ 575
  2. 2 Ru Rustoria.co - … 340
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 340/ 400
  3. 3 Ru Rusty Moose |E… 41
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 41/ 250
  4. 4 Ru Rustoria.co - … 38
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 38/ 250
  5. 5 Ru Rustafied.com … 116
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 116/ 150
  6. 6 Ru Rustoria.co - … 127
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 127/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on TEST?

Generated by the game, the map on TEST is procedural.

How is TEST configured, and what rules apply?

No gather rate appears in the name of TEST. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts TEST?

Nothing about a region is published by TEST. Rust Data Lab shows a server's stated location, not a verified position of the machine. 146.158.112.203:28015 is the address it uses.

On what Rust version does TEST operate?

Rust network protocol 2634 and build 167781 on Windows is what TEST uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does TEST stay up, and how reliable is its uptime?

TEST is not online at the moment; the last sighting was 15 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 October 2026.

Wipes and resets

When does TEST wipe, and how often?

TEST's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 15 days 11 hours ago the current world was made.

How does TEST look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags TEST carries?

These are the tags TEST makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does TEST come up?

These themed Rust Data Lab lists carry TEST: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does TEST place?

Player hours over the last week put TEST at #15,375, inside the top 71% of ranked servers.

What does the current player count on TEST tell you?

TEST is offline at the moment; the last sighting was 15 days 10 hours ago.

Getting on

What is the way to join TEST?

You can connect by pressing F1 in Rust and entering client.connect 146.158.112.203:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.