Rust Data LabData lab · live
Live readings Servers11,614 Players43,674 Populated2,969 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Community · atomic number 15,401, its rank

My Rust server

Offline 146.71.104.66:27003 checked 17d ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,401top 71%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 06:13 UTC17d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 101
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  2. 2 Ru Rustoria.co - … 132
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  3. 3 Ru Rusty Moose |E… 258
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 258/ 250
  4. 4 Ru Rustafied.com … 9
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 9/ 100
  5. 5 Ru Rustoria.co - … 276
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 276/ 275
  6. 6 Ru Rustoria.co - … 527
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 260 on average 527/ 475

Quick answers

from the figures on this page

Map and rules

What map is in play on My Rust server?

The map on My Rust server is procedural, made by the game.

What rules has My Rust server set, and what settings are in force?

No gather rate appears in the name of My Rust server. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

What region hosts My Rust server?

No region is published by My Rust server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 146.71.104.66:27003.

Which Rust version is My Rust server on?

Rust network protocol 2634 and build 167584 on Linux is what My Rust server uses. The protocol must match for you to join; Steam will update your game.

Does My Rust server stay up, and how reliable is its uptime?

Right now My Rust server is offline, with its last appearance 17 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on My Rust server, and at what time?

Too few wipes are on record for My Rust server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 days ago.

How does My Rust server look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

How should you read the tags on My Rust server?

The game's server browser reads the tags My Rust server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does My Rust server appear in?

You will find My Rust server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does My Rust server compare with other servers in the rankings?

My Rust server sits at #15,401 for seven-day player hours, placing it in the top 71% of ranked servers.

How full is My Rust server right now?

No live signal from My Rust server right now, which was last seen 17 days ago.

Getting on

How can you connect to My Rust server?

You can connect by pressing F1 in Rust and entering client.connect 146.71.104.66:27003, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.