Rust Data LabData lab · live
Live readings Servers11,701 Players46,298 Populated3,163 Fresh wipes · 3h102 Sampled every 5 min

Element card · group PvE · atomic number 1,509, its rank

FAR: Chill PvE [EU Biweekly]

Online EU 147.93.126.229:28015 checked 11m ago

biweekly wipes vanillacarbonpve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average4peak 17
Rank · atomic number#1,509top 7% · #604 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
02.557.51001:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak15players, last three wipes
crowd held0%else halves by day 8.5

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 14d 17hThu 12 Nov, 18:15 UTC
  3. 35d 18hThu 3 Dec, 19:00 UTCFW
  4. 42d 17hThu 10 Dec, 18:15 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 23 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:15 UTC13d ago 14 – running 1
Thu 1 Oct, 18:14 UTC FW27d ago 12 halved by day 11 14 days 0
Thu 17 Sep, 18:17 UTC41d ago 18 halved by day 6 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fa FAR: Serene Pv… 0
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  2. 2 Gr [EU/UA] GRAND … 0
    [EU/UA] GRAND ISLAND PVE EU · groups of 5 · biweekly · 2 on average 0/ 50
  3. 3 Ru [EU/GER] Rust … 0
    [EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 16 on average 0/ 100
  4. 4 De [EU/GER] Der A… 0
    [EU/GER] Der Aussenposten PvE | Vanilla | Beginners Welcome EU · groups of 8+ · biweekly · 4 on average 0/ 75
  5. 5 La LATIA FUN PVE … 2
    LATIA FUN PVE |Custom Items,Raidable Bases,Boss,Events| EU · groups of 5 · monthly · 3 on average 2/ 100
  6. 6 Eu EU PVE | Vanil… 0
    EU PVE | Vanilla+ | Monthly | Raid Bases | Events | Barouders EU · groups of 6 · monthly · 1 on average 0/ 75

Quick answers

from the figures on this page

Server setup

What map is in play on FAR: Chill PvE [EU Biweekly]?

FAR: Chill PvE [EU Biweekly] runs a procedural map of size 4,250 with seed 1869056560; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on FAR: Chill PvE [EU Biweekly]?

The name of FAR: Chill PvE [EU Biweekly] carries no gather rate. Group size is capped at 5 players. Play runs as pve, other players cannot be fought. The server browser lists it under Community. Plugins in use: Carbon. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

Server details

What region hosts FAR: Chill PvE [EU Biweekly]?

The EU tag is how FAR: Chill PvE [EU Biweekly] lists itself, in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 147.93.126.229:28015.

On what Rust version does FAR: Chill PvE [EU Biweekly] operate?

On Linux, FAR: Chill PvE [EU Biweekly] is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does FAR: Chill PvE [EU Biweekly] stay up, and how reliable is its uptime?

FAR: Chill PvE [EU Biweekly] is live as of now. The uptime it reports suggests it restarted roughly 21 hours ago. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does FAR: Chill PvE [EU Biweekly] hold a steady performance?

Server fps averaged 29 over the last 48 hours, with 9 as the lowest. Buildings, deployables and everything else in the world added up to as many as 137,916 entities. Up to 4,642 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on FAR: Chill PvE [EU Biweekly]?

Wipes on FAR: Chill PvE [EU Biweekly] follow this rhythm: every 4 weeks on Thursday at 18:15 UTC. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 13 days 6 hours ago. A two-weekly wipe schedule is published in its tags.

What does a typical wipe day on FAR: Chill PvE [EU Biweekly] involve?

Averaged across its recent wipes, the busiest point drew 15 players. 23 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 8.5.

Tags, lists

What should you understand from the tags FAR: Chill PvE [EU Biweekly] carries?

These are the tags FAR: Chill PvE [EU Biweekly] makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts5 (Group limit): The team limit is 5; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, the server wipes; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): You fight the world, not other players; ^y (Carbon): This server uses the Carbon plugin framework; EU (Europe): In the browser it sits under Europe. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does FAR: Chill PvE [EU Biweekly] come up?

These themed Rust Data Lab lists carry FAR: Chill PvE [EU Biweekly]: EU Rust servers, measured, Rust community servers, measured, Best Rust PvE servers, measured live and Vanilla Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does FAR: Chill PvE [EU Biweekly] place?

Seven-day player hours place FAR: Chill PvE [EU Biweekly] at #1,509 overall, #604 in Europe and in the top 7% of ranked servers.

How full is FAR: Chill PvE [EU Biweekly] right now?

FAR: Chill PvE [EU Biweekly] currently shows 0 players across 50 slots. A seven-day sample gives 4 players on average and 17 at the top. Over 48 hours, the highest average fell at 20:00 UTC, at 7 players.

Connection

How can you connect to FAR: Chill PvE [EU Biweekly]?

In Rust, press F1 and enter client.connect 147.93.126.229:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://discord.com/invite/ZTSQ43gcGV.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^y,^b,^v,EU,^p,gmrust,cs168909,ts5

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts5
Group limit The team limit is 5.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^y
Carbon This server uses the Carbon plugin framework.

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.