Rust Data LabData lab · live
Live readings Servers11,620 Players32,393 Populated2,767 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Official · atomic number 1,433, its rank

[US] Facepunch Staging

Online 148.113.198.13:28015 checked 8m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 5/ 250 2% full Room to join
7-day average5peak 12
Rank · atomic number#1,433top 6%
Last wipe34d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
02.557.51006:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

usual gap13.8 daysbetween real wipes
wipe-day peak27players, last three wipes
crowd held0%else halves by day 11

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 07:26 UTC20d ago 21 – running 8
Thu 24 Sep, 11:44 UTC34d ago 33 halved by day 11 13.8 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustopia.gg - … 98
    Rustopia.gg - US Large NA · groups of 16+ · monthly · 130 on average 98/ 200
  2. 2 Ru Rusty Moose |U… 103
    Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 112 on average 103/ 200
  3. 3 Fa [US East] Face… 65
    [US East] Facepunch Premium 1 NA · groups of 8+ · monthly · 75 on average 65/ 400
  4. 4 Ru RustLands | Mo… 49
    RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY NA · groups of 50+ · monthly · 61 on average 49/ 225
  5. 5 Pi PICKLE DUO MON… 19
    PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo NA · groups of 20+ · monthly · 36 on average 19/ 200
  6. 6 Ru Rusticated.com… 23
    Rusticated.com - US Premium Long NA · groups of 16+ · monthly · 33 on average 23/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on [US] Facepunch Staging?

The map on [US] Facepunch Staging is procedural at size 4,300 with seed 280505286, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on [US] Facepunch Staging?

Nothing in the name of [US] Facepunch Staging gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The in-game Official tab of Rust includes it. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.

Server facts

In what location does [US] Facepunch Staging sit?

Going by its name rather than a tag, [US] Facepunch Staging points to North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 148.113.198.13:28015.

What Rust version does [US] Facepunch Staging currently run?

Rust network protocol 2635 and build 169488 on Windows is what [US] Facepunch Staging uses. The protocol must match for you to join; Steam will update your game.

How dependable is [US] Facepunch Staging for staying online?

Right now, [US] Facepunch Staging is reachable. About 17 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [US] Facepunch Staging perform?

Server fps averaged 206 over the last 48 hours, with 151 as the lowest. The entity count reached 122,000, including buildings, deployables and all other world items. The highest memory usage was 3,031 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on [US] Facepunch Staging, and at what time?

The only wipe on [US] Facepunch Staging is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 34 days 17 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

On [US] Facepunch Staging, what happens when wipe day arrives?

At their busiest, recent wipes averaged 27 players. 35 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 11.

Tags, lists

What should you understand from the tags [US] Facepunch Staging carries?

These are the tags [US] Facepunch Staging makes public for the server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp250 (Max players): It has 250 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs169488 (Build): It runs build 169488; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [US] Facepunch Staging appear in?

These themed Rust Data Lab lists carry [US] Facepunch Staging: Official Rust servers, North American Rust servers: the sample and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Player numbers

What position does [US] Facepunch Staging hold among Rust servers?

[US] Facepunch Staging sits at #1,433 for seven-day player hours, placing it in the top 6% of ranked servers.

How many players does [US] Facepunch Staging have at the moment?

At the moment [US] Facepunch Staging has 5 of its 250 slots filled. The week's figures average 5 players and top out at 12. Peak time in the past 48 hours: 23:00 UTC, when the average was 8 players.

Connection

How can you connect to [US] Facepunch Staging?

In Rust, press F1 and enter client.connect 148.113.198.13:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,gmrust,cs169488,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard Rust survival is the game here.
mp250
Max players It has 250 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs169488
Build It runs build 169488.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.