Element card · group Official · atomic number 1,433, its rank
[US] Facepunch Staging
Online 148.113.198.13:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 07:26 UTC20d ago | 21 | – | running | 8 |
| Thu 24 Sep, 11:44 UTC34d ago | 33 | halved by day 11 | 13.8 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on [US] Facepunch Staging?
The map on [US] Facepunch Staging is procedural at size 4,300 with seed 280505286, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on [US] Facepunch Staging?
Nothing in the name of [US] Facepunch Staging gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The in-game Official tab of Rust includes it. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.
Server facts
In what location does [US] Facepunch Staging sit?
Going by its name rather than a tag, [US] Facepunch Staging points to North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 148.113.198.13:28015.
What Rust version does [US] Facepunch Staging currently run?
Rust network protocol 2635 and build 169488 on Windows is what [US] Facepunch Staging uses. The protocol must match for you to join; Steam will update your game.
How dependable is [US] Facepunch Staging for staying online?
Right now, [US] Facepunch Staging is reachable. About 17 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
How well does [US] Facepunch Staging perform?
Server fps averaged 206 over the last 48 hours, with 151 as the lowest. The entity count reached 122,000, including buildings, deployables and all other world items. The highest memory usage was 3,031 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
How often does a wipe happen on [US] Facepunch Staging, and at what time?
The only wipe on [US] Facepunch Staging is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 34 days 17 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
On [US] Facepunch Staging, what happens when wipe day arrives?
At their busiest, recent wipes averaged 27 players. 35 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 11.
Tags, lists
What should you understand from the tags [US] Facepunch Staging carries?
These are the tags [US] Facepunch Staging makes public for the server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp250 (Max players): It has 250 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs169488 (Build): It runs build 169488; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does [US] Facepunch Staging appear in?
These themed Rust Data Lab lists carry [US] Facepunch Staging: Official Rust servers, North American Rust servers: the sample and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Player numbers
What position does [US] Facepunch Staging hold among Rust servers?
[US] Facepunch Staging sits at #1,433 for seven-day player hours, placing it in the top 6% of ranked servers.
How many players does [US] Facepunch Staging have at the moment?
At the moment [US] Facepunch Staging has 5 of its 250 slots filled. The week's figures average 5 players and top out at 12. Peak time in the past 48 hours: 23:00 UTC, when the average was 8 players.
Connection
How can you connect to [US] Facepunch Staging?
In Rust, press F1 and enter client.connect 148.113.198.13:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.
