Rust Data LabData lab · live
Live readings Servers11,623 Players39,438 Populated2,939 Fresh wipes · 3h88 Sampled every 5 min

Element card · group Modded · atomic number 15,339, its rank

Histers.com | 2x Quad | Bi-Weekly | Vanilla+

Online 148.251.227.74:28015 checked 8m ago

2x quad moddedcarbon
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:06 UTC13d ago 0 – running 0
Thu 1 Oct, 20:38 UTC FW27d ago 0 – 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 2X … 203
    Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip EU · quad · 2x · monthly · 570 on average 203/ 200
  2. 2 At Atlas - US 2X … 133
    Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 252 on average 133/ 175
  3. 3 Wa WARBANDITS.GG … 45
    WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED EU · quad · 2x · weekly · 211 on average 45/ 200
  4. 4 Su SURVIVORS.GG #… 19
    SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 26.10 quad · 2x · biweekly · 166 on average 19/ 200
  5. 5 Us US Limitless 2… 140
    US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · monthly · 152 on average 140/ 200
  6. 6 Wa WARBANDITS.GG … 37
    WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 149 on average 37/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

The map on Histers.com | 2x Quad | Bi-Weekly | Vanilla+ is procedural at size 3,900 with seed 89124, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

The name says it: gather runs at 2x on Histers.com | 2x Quad | Bi-Weekly | Vanilla+. You get up to 4 players per group (quad). survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

Nothing about a region is published by Histers.com | 2x Quad | Bi-Weekly | Vanilla+. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 148.251.227.74:28015.

Which Rust version is Histers.com | 2x Quad | Bi-Weekly | Vanilla+ on?

Rust network protocol 2633 and build 165217 on Linux is what Histers.com | 2x Quad | Bi-Weekly | Vanilla+ uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Histers.com | 2x Quad | Bi-Weekly | Vanilla+ for staying online?

Histers.com | 2x Quad | Bi-Weekly | Vanilla+ is live as of now. The uptime it reports suggests it restarted roughly 10 days 17 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 28 September 2026.

Does Histers.com | 2x Quad | Bi-Weekly | Vanilla+ hold a steady performance?

In the last 48 hours, it averaged 145 server fps, with a low of 116. The maximum entity count was 89,282, covering buildings, deployables and all else in the world. The highest memory usage was 5,481 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

Histers.com | 2x Quad | Bi-Weekly | Vanilla+'s wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 13 days 12 hours ago the current world was made.

On Histers.com | 2x Quad | Bi-Weekly | Vanilla+, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

How should you read the tags on Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 is the slot count; ts4 (Group limit): Teams cap at 4 players; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list Histers.com | 2x Quad | Bi-Weekly | Vanilla+ publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Histers.com | 2x Quad | Bi-Weekly | Vanilla+ come up?

The Rust Data Lab lists that include Histers.com | 2x Quad | Bi-Weekly | Vanilla+ are: 2x gather rate servers and Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player counts

Against other Rust servers, where does Histers.com | 2x Quad | Bi-Weekly | Vanilla+ place?

Player hours over the last week put Histers.com | 2x Quad | Bi-Weekly | Vanilla+ at #15,339, inside the top 69% of ranked servers. The quad ranking puts it at #626.

How many players does Histers.com | 2x Quad | Bi-Weekly | Vanilla+ have at the moment?

At the moment Histers.com | 2x Quad | Bi-Weekly | Vanilla+ has 0 of its 200 slots filled. Over seven days the mean player count is 0.

How to join

How can you connect to Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

In Rust, press F1 and enter client.connect 148.251.227.74:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2633,gmrust,cs165217,ts4,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players 200 is the slot count.
ts4
Group limit Teams cap at 4 players.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.