Rust Data LabData lab · live
Live readings Servers11,743 Players54,666 Populated3,375 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Community · atomic number 15,967, its rank

Private Duo - Tailscale

Offline 149.102.254.20:28015 checked 21d ago

Join the experiment
Atomic mass · players now 0/ 3 0% full Room to join
7-day average0peak –
Rank · atomic number#15,967top 71%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 330
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 330/ 375
  2. 2 Ru Rustoria.co - … 220
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 220/ 250
  3. 3 Ru Rusty Moose |E… 37
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average 37/ 250
  4. 4 Ru Rustoria.co - … 31
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average 31/ 250
  5. 5 Ru Rustafied.com … 55
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 55/ 100
  6. 6 Ru Rustoria.co - … 78
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 78/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Private Duo - Tailscale?

Generated by the game, the map on Private Duo - Tailscale is procedural.

What settings and rules apply on Private Duo - Tailscale?

Nothing in the name of Private Duo - Tailscale gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

Which location is Private Duo - Tailscale based in?

No region is published by Private Duo - Tailscale. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 149.102.254.20:28015.

What Rust version does Private Duo - Tailscale currently run?

On Windows, Private Duo - Tailscale is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Private Duo - Tailscale stay online?

Private Duo - Tailscale is not online at the moment; the last sighting was 21 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 7 October 2026, Rust Data Lab saw it for the first time.

Wipe days

When does Private Duo - Tailscale wipe, and how often?

The record holds too few of Private Duo - Tailscale's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 24 days 19 hours ago the current world was made.

Lists and tags

Which meanings sit behind the tags on Private Duo - Tailscale?

These are the tags Private Duo - Tailscale makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp3 (Max players): It has 3 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptsw (Networking): It runs the 'sw' network layer; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Private Duo - Tailscale come up?

The Rust Data Lab lists that include Private Duo - Tailscale are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does Private Duo - Tailscale hold among Rust servers?

Private Duo - Tailscale sits at #15,967 for seven-day player hours, placing it in the top 71% of ranked servers.

What does the current player count on Private Duo - Tailscale tell you?

No live signal from Private Duo - Tailscale right now, which was last seen 21 days 20 hours ago.

How to join

What steps get you onto Private Duo - Tailscale?

You can connect by pressing F1 in Rust and entering client.connect 149.102.254.20:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp3,ptsw,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp3
Max players It has 3 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptsw
Networking It runs the 'sw' network layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.