Rust Data LabData lab · live
Live readings Servers11,875 Players97,136 Populated3,915 Fresh wipes · 3h398 Sampled every 5 min

Element card · group Vanilla · atomic number 15,986, its rank

acceptance002

Offline 149.88.17.165:28415 checked 24d ago

vanilla
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,986top 71%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 427
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 427/ 500
  2. 2 Ru Rustoria.co - … 455
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 455/ 475
  3. 3 Ru Rusty Moose |E… 975
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average 975/ 1,000
  4. 4 Ru Rustafied.com … 60
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 60/ 100
  5. 5 Ru Rustoria.co - … 990
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 990/ 1,000
  6. 6 Ru Rustoria.co - … 30
    Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 30/ 250

Quick answers

from the figures on this page

Map and rules

What map is in play on acceptance002?

Generated by the game, the map on acceptance002 is procedural.

What settings and rules apply on acceptance002?

The name of acceptance002 carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

Server details

Which location is acceptance002 based in?

Nothing about a region is published by acceptance002. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 149.88.17.165:28415.

Which Rust version is acceptance002 on?

Rust network protocol 2634 and build 166652 on Linux is what acceptance002 uses. The protocol must match for you to join; Steam will update your game.

Does acceptance002 stay up, and how reliable is its uptime?

Currently offline, acceptance002 was last seen 24 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 5 October 2026.

Wipes and resets

What is the wiping pattern on acceptance002?

The record holds too few of acceptance002's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 8 hours ago.

Tags, lists

How should you read the tags on acceptance002?

These are the tags acceptance002 makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does acceptance002 come up?

The Rust Data Lab lists that include acceptance002 are: Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Player counts

Against other Rust servers, where does acceptance002 place?

Player hours over the last week put acceptance002 at #15,986, inside the top 71% of ranked servers.

How full is acceptance002 right now?

acceptance002 is offline at the moment; the last sighting was 24 days 11 hours ago.

Getting on

What steps get you onto acceptance002?

In Rust, press F1 and enter client.connect 149.88.17.165:28415. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^v,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.