Element card · group Vanilla · atomic number 2,326, its rank
private test (do not join)
Offline NA 15.204.105.172:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 10% of all ranked servers, top 20% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 13d 22hThu 12 Nov, 18:13 UTC
- 20d 22hThu 19 Nov, 18:13 UTC
- 27d 22hThu 26 Nov, 18:13 UTC
- 34d 23hThu 3 Dec, 19:00 UTCFW
- 41d 22hThu 10 Dec, 18:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:13 UTC7d ago | 12 | – | running | 1 |
| Thu 15 Oct, 18:05 UTC14d ago | 14 | halved by day 6 | 7 days | 2 |
| Thu 8 Oct, 18:04 UTC21d ago | 13 | halved by day 2 | 7 days | 2 |
| Thu 1 Oct, 17:56 UTC FW28d ago | 9 | halved by day 3 | 7 days | 1 |
| Thu 24 Sep, 18:04 UTC35d ago | 14 | halved by day 3 | 7 days | 2 |
| Thu 17 Sep, 18:05 UTC42d ago | 17 | halved by day 3 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on private test (do not join)?
The map on private test (do not join) is procedural at size 3,500 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.
What rules has private test (do not join) set, and what settings are in force?
No gather rate appears in the name of private test (do not join). With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. Plugins in use: Oxide. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts private test (do not join)?
private test (do not join) gives North America as its location, using the NA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 15.204.105.172:28015 is the address it uses.
What Rust version does private test (do not join) currently run?
On Linux, private test (do not join) is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does private test (do not join) stay online?
private test (do not join) is not online at the moment; the last sighting was 4 days ago. It was online for 82 of 168 hours in the last 7 full days, which is 49% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipe schedule
When does private test (do not join) wipe, and how often?
Wipes on private test (do not join) follow this rhythm: every Thursday at 18:13 UTC. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 7 days 1 hours ago the current world was made. Weekly wipes are what its tags advertise.
On private test (do not join), what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 13 players. The latest wipe's peak fell 7 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 3.
Tags, lists
What should you understand from the tags private test (do not join) carries?
These are the tags private test (do not join) makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; ^o (Oxide): Plugins run through Oxide (uMod); NA (North America): North America is where the browser lists this server; sc1 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does private test (do not join) appear in?
The Rust Data Lab lists that include private test (do not join) are: Rust tutorial servers: the live sample, Rust community servers, measured, North American Rust servers: the sample and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Who operates private test (do not join)?
The thecouch.lol hostname private test (do not join) publishes is shared with 1 other server we track, so one operator most likely runs them both.
Population
What position does private test (do not join) hold among Rust servers?
Seven-day player hours place private test (do not join) at #2,326 overall, #374 in North America and in the top 10% of ranked servers.
What does the current player count on private test (do not join) tell you?
No live signal from private test (do not join) right now, which was last seen 4 days ago. A seven-day sample gives 5 players on average and 12 at the top.
Connection
What steps get you onto private test (do not join)?
Open the console with F1 in Rust and type client.connect 15.204.105.172:28015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://thecouch.lol.
