Rust Data LabData lab · live
Live readings Servers11,686 Players49,072 Populated3,020 Fresh wipes · 3h105 Sampled every 5 min

Element card · group Community · atomic number 12,547, its rank

HardRust Vanilla

Offline 15.204.13.19:25626 checked 10d ago

Join the experiment
Atomic mass · players now 1/ 40 2% full Room to join
7-day average0peak –
Rank · atomic number#12,547top 57%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 51
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 486 on average 51/ 250
  2. 2 Ru Rustoria.co - … 94
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 94/ 200
  3. 3 Ru Rusty Moose |E… 270
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 270/ 300
  4. 4 Ru Rustafied.com … 12
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 12/ 100
  5. 5 Ru Rustoria.co - … 344
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 344/ 375
  6. 6 Ru Rustoria.co - … 270
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average 270/ 300

Quick answers

from the figures on this page

Settings and map

What map is in play on HardRust Vanilla?

HardRust Vanilla runs a procedural map of size 1,500 with seed 50000; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has HardRust Vanilla set, and what settings are in force?

Nothing in the name of HardRust Vanilla gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is off: Valve's VAC.

Server details

Which location is HardRust Vanilla based in?

Nothing about a region is published by HardRust Vanilla. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 15.204.13.19:25626 is the address it uses.

Which Rust version is HardRust Vanilla on?

On Linux, HardRust Vanilla is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

How dependable is HardRust Vanilla for staying online?

HardRust Vanilla is not online at the moment; the last sighting was 10 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 19 October 2026.

Wipe schedule

When does HardRust Vanilla wipe, and how often?

HardRust Vanilla's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 15 hours ago.

Where it appears

What should you understand from the tags HardRust Vanilla carries?

These are the tags HardRust Vanilla makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does HardRust Vanilla come up?

You will find HardRust Vanilla on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does HardRust Vanilla compare with other servers in the rankings?

Player hours over the last week put HardRust Vanilla at #12,547, inside the top 57% of ranked servers.

How full is HardRust Vanilla right now?

HardRust Vanilla is offline at the moment; the last sighting was 10 days 13 hours ago.

Getting on

How can you connect to HardRust Vanilla?

In Rust, press F1 and enter client.connect 15.204.13.19:25626. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players Player slots: 40.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.