Rust Data LabData lab · live
Live readings Servers11,745 Players55,760 Populated3,187 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Community · atomic number 9,051, its rank

A Shockbyte Rust Server

Offline 15.204.13.19:25693 checked 21h ago

Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#9,051top 41%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75102:0007:0012:0017:0023:0004:00Wiped Wed 28 Oct, 18:47 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040002:0007:0012:0017:0023:0004:00Wiped Wed 28 Oct, 18:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 18:47 UTC1d ago – – running 0
Mon 26 Oct, 06:09 UTC3d ago 1 halved by day 1 2.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 72
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 491 on average 72/ 250
  2. 2 Ru Rustoria.co - … 106
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 106/ 200
  3. 3 Ru Rusty Moose |E… 335
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 335/ 350
  4. 4 Ru Rustafied.com … 20
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 20/ 100
  5. 5 Ru Rustoria.co - … 419
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 419/ 450
  6. 6 Ru Rustoria.co - … 304
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 304/ 325

Quick answers

from the figures on this page

Server setup

What map is in play on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural at size 1,500 with seed 50000, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is A Shockbyte Rust Server configured, and what rules apply?

Nothing in the name of A Shockbyte Rust Server gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts A Shockbyte Rust Server?

There is no region on record for A Shockbyte Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 15.204.13.19:25693 is the address it uses.

What Rust version does A Shockbyte Rust Server currently run?

On Linux, A Shockbyte Rust Server is running Rust network protocol 2635 and build 169595. Joining requires the same protocol on your game; Steam takes care of updating it.

Does A Shockbyte Rust Server stay up, and how reliable is its uptime?

A Shockbyte Rust Server is not online at the moment; the last sighting was 21 hours ago. The uptime it reports suggests it restarted roughly 15 minutes ago. It was online for 52 of 72 hours in the last 3 full days, which is 72% uptime. On 26 October 2026, Rust Data Lab saw it for the first time.

Is A Shockbyte Rust Server known for smooth running?

The last 48 hours show an average of 244 server fps and a minimum of 231. Buildings, deployables and everything else in the world added up to as many as 48,722 entities. The highest memory usage was 3,094 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does A Shockbyte Rust Server wipe, and how often?

The record holds too few of A Shockbyte Rust Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 hours ago.

On A Shockbyte Rust Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

Which meanings sit behind the tags on A Shockbyte Rust Server?

gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): 40 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs169595 (Build): It runs build 169595; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list A Shockbyte Rust Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

These themed Rust Data Lab lists carry A Shockbyte Rust Server: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How does A Shockbyte Rust Server compare with other servers in the rankings?

Player hours over the last week put A Shockbyte Rust Server at #9,051, inside the top 41% of ranked servers.

How full is A Shockbyte Rust Server right now?

The last recorded sighting of A Shockbyte Rust Server was 21 hours ago, and it is offline now. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 03:00 UTC, when the average was 1 players.

Getting on

How can you connect to A Shockbyte Rust Server?

Open the console with F1 in Rust and type client.connect 15.204.13.19:25693. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs169595,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players 40 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs169595
Build It runs build 169595.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.