Rust Data LabData lab · live
Live readings Servers11,837 Players77,657 Populated3,729 Fresh wipes · 3h257 Sampled every 5 min

Element card · group Modded · atomic number 4,565, its rank

A Shockbyte Rust Server

Online 15.204.13.33:28670 checked 9m ago

quad moddedoxidesoftcore
Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average0peak 2
Rank · atomic number#4,565top 21%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5215:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 21% of all ranked servers, and #287 of the quad servers (top 35%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 35 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 11:31 UTC25d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 No Noobs 4 Real |… 3
    Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average 3/ 100
  2. 2 As Asgard 2服 … 3
    Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average 3/ 233
  3. 3 So [EA] Softcore 1 135
    [EA] Softcore 1 quad · monthly · 66 on average 135/ 350
  4. 4 Fa [US] Facepunch… 48
    [US] Facepunch Softcore 2 NA · quad · monthly · 59 on average 48/ 300
  5. 5 Re Reddit.com/r/P… 24
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average 24/ 150
  6. 6 Ru Rusty Sporks P… 1
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average 1/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on A Shockbyte Rust Server?

A procedural map of size 3,000 with seed 50000 runs on A Shockbyte Rust Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. You get up to 4 players per group (quad). Play runs as softcore, You keep some of what you collect, which makes this the easier mode. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

Which location is A Shockbyte Rust Server based in?

No region is published by A Shockbyte Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 15.204.13.33:28670.

What Rust version does A Shockbyte Rust Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does A Shockbyte Rust Server stay up, and how reliable is its uptime?

Right now, A Shockbyte Rust Server is reachable. According to the uptime it reports, the last restart was about 2 days 18 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 2 October 2026, Rust Data Lab saw it for the first time.

Is A Shockbyte Rust Server known for smooth running?

The last 48 hours show an average of 195 server fps and a minimum of 122. The entity count reached 49,838, including buildings, deployables and all other world items. The highest memory usage was 3,782 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does A Shockbyte Rust Server wipe, and how often?

A Shockbyte Rust Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 23 hours ago.

What does a typical wipe day on A Shockbyte Rust Server involve?

Averaged across its recent wipes, the busiest point drew 3 players. The latest wipe's peak fell 35 hours after it began.

Lists and tags

How should you read the tags on A Shockbyte Rust Server?

The game's server browser reads the tags A Shockbyte Rust Server publishes, which are gmsoftcore (Game mode): Softcore rules make this an easier mode; mp75 (Max players): It has 75 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

You will find A Shockbyte Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Player counts

How does A Shockbyte Rust Server compare with other servers in the rankings?

Player hours over the last week put A Shockbyte Rust Server at #4,565, inside the top 21% of ranked servers. In the quad category it ranks #287.

How full is A Shockbyte Rust Server right now?

A Shockbyte Rust Server currently shows 0 players across 75 slots. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 23:00 UTC, when the average was 2 players.

How to join

What is the way to join A Shockbyte Rust Server?

Open the console with F1 in Rust and type client.connect 15.204.13.33:28670. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode Softcore rules make this an easier mode.
mp75
Max players It has 75 slots.
ts4
Group limit The team limit is 4.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.