Rust Data LabData lab · live
Live readings Servers11,668 Players44,366 Populated2,905 Fresh wipes · 3h100 Sampled every 5 min

Element card · group Community · atomic number 15,264, its rank

templars server

Offline 15.204.152.107:29837 checked 1d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,264top 69%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123404:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040004:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep3 Oct10 Oct16 Oct23 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctMon 5 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 02:13 UTC20d ago 1 – running 1
Mon 5 Oct, 22:06 UTC24d ago 2 held half 4.2 days 0
Thu 1 Oct, 19:34 UTC FW28d ago 1 held half 4.1 days 0
Mon 28 Sep, 01:16 UTC32d ago 1 held half 3.8 days 0
Sat 26 Sep, 16:52 UTC33d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 46
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 482 on average 46/ 250
  2. 2 Ru Rustoria.co - … 77
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 77/ 200
  3. 3 Ru Rusty Moose |E… 240
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 240/ 250
  4. 4 Ru Rustafied.com … 9
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 9/ 100
  5. 5 Ru Rustoria.co - … 290
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 290/ 325
  6. 6 Ru Rustoria.co - … 251
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average 251/ 275

Quick answers

from the figures on this page

Settings and map

What map is in play on templars server?

templars server runs a procedural map of size 2,500 with seed 1190908787; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on templars server?

The name of templars server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

About the server

What region hosts templars server?

Nothing about a region is published by templars server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 15.204.152.107:29837.

What Rust version does templars server currently run?

Rust network protocol 2635 and build 168909 on Linux is what templars server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does templars server stay up, and how reliable is its uptime?

Currently offline, templars server was last seen 46 hours ago. About 17 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 126 of 168 hours were online, giving 75% uptime. On 26 September 2026, Rust Data Lab saw it for the first time.

How well does templars server perform?

Server fps averaged 218 over the last 48 hours, with 205 as the lowest. The maximum entity count was 31,034, covering buildings, deployables and all else in the world. Memory use peaked at 2,696 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on templars server?

With no fixed rhythm, templars server wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 20 days 1 hours ago.

On templars server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Tags, lists

What should you understand from the tags templars server carries?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list templars server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does templars server appear in?

The Rust Data Lab lists that include templars server are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does templars server compare with other servers in the rankings?

templars server sits at #15,264 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on templars server tell you?

templars server is offline at the moment; the last sighting was 46 hours ago. The seven-day average for this server is 0 players.

Connection

What steps get you onto templars server?

You can connect by pressing F1 in Rust and entering client.connect 15.204.152.107:29837, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.