Rust Data LabData lab · live
Live readings Servers11,780 Players77,467 Populated3,551 Fresh wipes · 3h241 Sampled every 5 min

Element card · group Community · atomic number 7,240, its rank

A Shockbyte Rust Server

Online 15.204.152.26:23412 checked 13m ago

Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#7,240top 32%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:24 UTC7h ago – – – 0
Thu 29 Oct, 15:15 UTC7h ago – – – 0
Mon 26 Oct, 00:17 UTC3d ago – – – 0
Mon 26 Oct, 00:02 UTC3d ago – – – 0
Sat 24 Oct, 16:22 UTC5d ago – – – 1
Fri 23 Oct, 20:48 UTC6d ago – – – 1
Fri 23 Oct, 18:21 UTC6d ago 1 – 0.9 days 0
Mon 12 Oct, 23:28 UTC16d ago 1 halved by day 3 10.8 days 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Vi Vital Rust - E… 66
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  3. 3 Ma Magic Rust — L… 44
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  4. 4 Ma Magic Rust Van… 59
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  5. 5 Ru Rustoria.co - … 65
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  6. 6 Ru Rustoria.co - … 63
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Quick answers

from the figures on this page

Settings and map

What map is in play on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural at size 4,000 with seed 7863907, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is A Shockbyte Rust Server configured, and what rules apply?

The name of A Shockbyte Rust Server carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

About the server

In what location does A Shockbyte Rust Server sit?

No region is published by A Shockbyte Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 15.204.152.26:23412.

What Rust version does A Shockbyte Rust Server currently run?

On Linux, A Shockbyte Rust Server is running Rust network protocol 2636 and build 169652. Joining requires the same protocol on your game; Steam takes care of updating it.

Does A Shockbyte Rust Server stay up, and how reliable is its uptime?

A Shockbyte Rust Server is live as of now. The uptime it reports suggests it restarted roughly 5 hours ago. For the last 7 full days, 164 of 168 hours were online, giving 98% uptime. It first appeared to Rust Data Lab on 12 October 2026.

Does A Shockbyte Rust Server hold a steady performance?

The last 48 hours show an average of 231 server fps and a minimum of 132. The maximum entity count was 84,000, covering buildings, deployables and all else in the world. Memory use peaked at 3,115 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on A Shockbyte Rust Server, and at what time?

Every few hours A Shockbyte Rust Server generates a new world; there is no wipe schedule, and those resets are not wipes.

Lists and tags

How should you read the tags on A Shockbyte Rust Server?

gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): 40 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2636 (Protocol): To join, your game must match protocol 2636; cs169652 (Build): The game build is 169652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set: that is the tag list A Shockbyte Rust Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

You will find A Shockbyte Rust Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, where does A Shockbyte Rust Server place?

Player hours over the last week put A Shockbyte Rust Server at #7,240, inside the top 32% of ranked servers.

What does the current player count on A Shockbyte Rust Server tell you?

Of 40 slots, 0 are taken on A Shockbyte Rust Server right now. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 10:00 UTC, at 1 players.

Connection

How can you connect to A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 15.204.152.26:23412, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2636,gmrust,cs169652,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players 40 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2636
Protocol To join, your game must match protocol 2636.
cs169652
Build The game build is 169652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.