Rust Data LabData lab · live
Live readings Servers11,826 Players82,123 Populated3,756 Fresh wipes · 3h273 Sampled every 5 min

Element card · group Community · atomic number 15,490, its rank

A Shockbyte Rust Server

Offline 15.204.68.208:25040 checked 39d ago

Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,490top 70%
Last wipe62d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  1. 1 Ru Rusty Moose |E… 546
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  2. 2 Ru Rustoria.co - … 433
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 433/ 450
  3. 3 Ru Rusty Moose |E… 162
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 162/ 250
  4. 4 Ru Rustafied.com … 59
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 59/ 100
  5. 5 Ru Rustoria.co - … 199
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 199/ 250
  6. 6 Ru Rustoria.co - … 314
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 314/ 225

Quick answers

from the figures on this page

Settings and map

What map is in play on A Shockbyte Rust Server?

A procedural map of size 1,500 with seed 50000 runs on A Shockbyte Rust Server, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on A Shockbyte Rust Server?

Nothing in the name of A Shockbyte Rust Server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

Which location is A Shockbyte Rust Server based in?

No region is published by A Shockbyte Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 15.204.68.208:25040.

What Rust version does A Shockbyte Rust Server currently run?

Rust network protocol 2632 and build 162434 on Linux is what A Shockbyte Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does A Shockbyte Rust Server stay up, and how reliable is its uptime?

Right now A Shockbyte Rust Server is offline, with its last appearance 39 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe schedule

How often does a wipe happen on A Shockbyte Rust Server, and at what time?

The record holds too few of A Shockbyte Rust Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 62 days 21 hours ago.

Where it appears

Which meanings sit behind the tags on A Shockbyte Rust Server?

The game's server browser reads the tags A Shockbyte Rust Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2632 (Protocol): To join, your game must match protocol 2632; cs162434 (Build): The game build is 162434; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does A Shockbyte Rust Server come up?

These themed Rust Data Lab lists carry A Shockbyte Rust Server: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does A Shockbyte Rust Server place?

A Shockbyte Rust Server sits at #15,490 for seven-day player hours, placing it in the top 70% of ranked servers.

How many players does A Shockbyte Rust Server have at the moment?

The last recorded sighting of A Shockbyte Rust Server was 39 days 21 hours ago, and it is offline now.

Getting on

What is the way to join A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 15.204.68.208:25040, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2632,gmrust,cs162434,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players Player slots: 40.
ts8
Group limit This uses the game's default: 8 per team.
v2632
Protocol To join, your game must match protocol 2632.
cs162434
Build The game build is 162434.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.