Rust Data LabData lab · live
Live readings Servers11,869 Players90,153 Populated3,832 Fresh wipes · 3h374 Sampled every 5 min

Element card · group Modded · atomic number 15,344, its rank

hushs 3x/solo/duo/trio

Online 15.204.68.221:22841 checked 8m ago

3x moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,344top 69%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 06:46 UTC7d ago 1 – running 0
Tue 20 Oct, 07:08 UTC9d ago 2 – 2 days 2
Fri 16 Oct, 08:30 UTC13d ago 2 held half 3.9 days 2
Thu 15 Oct, 07:03 UTC14d ago 2 – 1.1 days 1
Wed 14 Oct, 07:19 UTC15d ago 2 – 1 days 0
Mon 12 Oct, 07:43 UTC17d ago 1 halved by day 1 2 days 1
Sun 11 Oct, 07:04 UTC18d ago 1 – 1 days 1
Sat 10 Oct, 21:53 UTC18d ago 1 – 0.4 days 1
Sat 10 Oct, 05:18 UTC19d ago 1 – 0.7 days 0
Fri 9 Oct, 23:11 UTC19d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 3x … 627
    Atlas - EU 3x | No BPs | Mondays EU · groups of 16+ · 3x · weekly · 386 on average 627/ 700
  2. 2 Vi Vital Rust - E… 257
    Vital Rust - EU Mondays | 3x | No BPs EU · groups of 14+ · 3x · weekly · 179 on average 257/ 300
  3. 3 Ho HollowServers.… 117
    HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 129 on average 117/ 115
  4. 4 Ho HollowServers.… 33
    HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 121 on average 33/ 100
  5. 5 Fl FLAME RUST #1 … 137
    FLAME RUST #1 [ NOLIMIT | x3 | MAGIC ] WIPE 27.10 groups of 30+ · 3x · weekly · 115 on average 137/ 350
  6. 6 Ac AceRust.com 3x… 25
    AceRust.com 3x Solo/Duo|LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 105 on average 25/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on hushs 3x/solo/duo/trio?

A procedural map of size 3,000 with seed 43237 runs on hushs 3x/solo/duo/trio, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is hushs 3x/solo/duo/trio configured, and what rules apply?

hushs 3x/solo/duo/trio carries a 3x gather rate, as its name states. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

In what location does hushs 3x/solo/duo/trio sit?

Nothing about a region is published by hushs 3x/solo/duo/trio. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 15.204.68.221:22841.

What Rust version does hushs 3x/solo/duo/trio currently run?

Rust network protocol 2635 and build 168909 on Linux is what hushs 3x/solo/duo/trio uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does hushs 3x/solo/duo/trio stay online?

At the moment, hushs 3x/solo/duo/trio is online. The uptime it reports suggests it restarted roughly 14 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 9 October 2026.

How well does hushs 3x/solo/duo/trio perform?

Server fps averaged 234 over the last 48 hours, with 208 as the lowest. The maximum entity count was 46,805, covering buildings, deployables and all else in the world. Up to 3,640 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on hushs 3x/solo/duo/trio, and at what time?

No next wipe can be predicted on hushs 3x/solo/duo/trio: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 7 days 8 hours ago.

On hushs 3x/solo/duo/trio, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Lists and tags

Which meanings sit behind the tags on hushs 3x/solo/duo/trio?

These are the tags hushs 3x/solo/duo/trio makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does hushs 3x/solo/duo/trio appear in?

You will find hushs 3x/solo/duo/trio on the following Rust Data Lab lists: 3x Rust servers, live and Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 3x.

Player counts

What position does hushs 3x/solo/duo/trio hold among Rust servers?

Player hours over the last week put hushs 3x/solo/duo/trio at #15,344, inside the top 69% of ranked servers.

What does the current player count on hushs 3x/solo/duo/trio tell you?

Of 40 slots, 0 are taken on hushs 3x/solo/duo/trio right now. The past week gives an average of 0 players.

Getting on

How can you connect to hushs 3x/solo/duo/trio?

Open the console with F1 in Rust and type client.connect 15.204.68.221:22841. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players 40 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.