Element card · group Community · atomic number 13,637, its rank
Stephen's Playground
Offline 15.218.111.176:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
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2
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3
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4
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5
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6
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Quick answers
from the figures on this pageServer setup
What map is in play on Stephen's Playground?
Generated by the game, the map on Stephen's Playground is procedural.
What rules has Stephen's Playground set, and what settings are in force?
No gather rate appears in the name of Stephen's Playground. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does Stephen's Playground sit?
There is no region on record for Stephen's Playground. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 15.218.111.176:28015.
On what Rust version does Stephen's Playground operate?
Rust network protocol 2634 and build 167398 on Windows is what Stephen's Playground uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Stephen's Playground stay online?
Currently offline, Stephen's Playground was last seen 18 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 10 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does Stephen's Playground wipe, and how often?
The record holds too few of Stephen's Playground's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 21 hours ago.
Where it appears
Which meanings sit behind the tags on Stephen's Playground?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): It runs build 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank: that is the tag list Stephen's Playground publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Stephen's Playground come up?
The Rust Data Lab lists that include Stephen's Playground are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
How does Stephen's Playground compare with other servers in the rankings?
The seven-day player-hours table has Stephen's Playground at #13,637, in the top 62% of ranked servers.
How full is Stephen's Playground right now?
The last recorded sighting of Stephen's Playground was 18 days 8 hours ago, and it is offline now.
How to join
What steps get you onto Stephen's Playground?
In Rust, press F1 and enter client.connect 15.218.111.176:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.