Rust Data LabData lab · live
Live readings Servers11,830 Players74,645 Populated3,703 Fresh wipes · 3h224 Sampled every 5 min

Element card · group Community · atomic number 12,994, its rank

A Shockbyte Rust Server

Online 15.235.23.18:29033 checked 9m ago

Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,994top 58%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Oct26 Oct27 Oct28 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:40 UTC14m ago – – running 0
Sun 25 Oct, 14:40 UTC3d ago 1 – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 575
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 575/ 625
  2. 2 Ru Rustoria.co - … 411
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 411/ 450
  3. 3 Ru Rusty Moose |E… 93
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 93/ 250
  4. 4 Ru Rustoria.co - … 87
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 87/ 250
  5. 5 Ru Rustafied.com … 56
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 56/ 100
  6. 6 Ru Rustoria.co - … 208
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 208/ 225

Quick answers

from the figures on this page

Server setup

What map is in play on A Shockbyte Rust Server?

A procedural map of size 2,800 with seed 2212706 runs on A Shockbyte Rust Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on A Shockbyte Rust Server?

Nothing in the name of A Shockbyte Rust Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

In what location does A Shockbyte Rust Server sit?

No region is published by A Shockbyte Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 15.235.23.18:29033.

What Rust version does A Shockbyte Rust Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does A Shockbyte Rust Server stay online?

A Shockbyte Rust Server is live as of now. About 2 days 18 hours ago is when it last restarted, based on its uptime. It was online for 81 of 168 hours in the last 7 full days, which is 48% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is A Shockbyte Rust Server known for smooth running?

The last 48 hours show an average of 234 server fps and a minimum of 219. The entity count reached 42,266, including buildings, deployables and all other world items. Memory use peaked at 3,172 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on A Shockbyte Rust Server?

Too few wipes are on record for A Shockbyte Rust Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 23 hours ago.

How does A Shockbyte Rust Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

How should you read the tags on A Shockbyte Rust Server?

The game's server browser reads the tags A Shockbyte Rust Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): Player slots: 2; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

The Rust Data Lab lists that include A Shockbyte Rust Server are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does A Shockbyte Rust Server hold among Rust servers?

A Shockbyte Rust Server sits at #12,994 for seven-day player hours, placing it in the top 58% of ranked servers.

What does the current player count on A Shockbyte Rust Server tell you?

A Shockbyte Rust Server currently shows 0 players across 2 slots. The week's figures average 0 players and top out at 1.

Connection

What steps get you onto A Shockbyte Rust Server?

Open the console with F1 in Rust and type client.connect 15.235.23.18:29033. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players Player slots: 2.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.