Rust Data LabData lab · live
Live readings Servers11,810 Players83,965 Populated3,630 Fresh wipes · 3h336 Sampled every 5 min

Element card · group Community · atomic number 6,136, its rank

Mirsh's Private Server

Online 15.235.23.40:27961 checked 11m ago

Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak 1
Rank · atomic number#6,136top 28%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 03:24 UTC16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 187
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  2. 2 Ru Rustoria.co - … 261
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 261/ 300
  3. 3 Ru Rusty Moose |E… 695
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 695/ 800
  4. 4 Ru Rustafied.com … 41
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 41/ 100
  5. 5 Ru Rustoria.co - … 780
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 780/ 900
  6. 6 Ru Rustoria.co - … 635
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 635/ 725

Quick answers

from the figures on this page

Settings and map

What map is in play on Mirsh's Private Server?

Mirsh's Private Server runs a procedural map of size 1,500 with seed 50000; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Mirsh's Private Server?

Nothing in the name of Mirsh's Private Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

About the server

In what location does Mirsh's Private Server sit?

There is no region on record for Mirsh's Private Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 15.235.23.40:27961 is the address it uses.

On what Rust version does Mirsh's Private Server operate?

Rust network protocol 2635 and build 168909 on Linux is what Mirsh's Private Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Mirsh's Private Server stay online?

Right now, Mirsh's Private Server is reachable. The uptime it reports suggests it restarted roughly 37 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 10 October 2026.

How well does Mirsh's Private Server perform?

The last 48 hours show an average of 240 server fps and a minimum of 238. The entity count reached 9,081, including buildings, deployables and all other world items. Up to 2,370 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does Mirsh's Private Server wipe, and how often?

Mirsh's Private Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 16 days 18 hours ago the current world was made.

On Mirsh's Private Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags Mirsh's Private Server carries?

gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): Player slots: 2; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list Mirsh's Private Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Mirsh's Private Server come up?

You will find Mirsh's Private Server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Mirsh's Private Server hold among Rust servers?

Mirsh's Private Server sits at #6,136 for seven-day player hours, placing it in the top 28% of ranked servers.

What does the current player count on Mirsh's Private Server tell you?

Of 2 slots, 0 are taken on Mirsh's Private Server right now. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 00:00 UTC, at 1 players.

Getting on

What is the way to join Mirsh's Private Server?

In Rust, press F1 and enter client.connect 15.235.23.40:27961. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players Player slots: 2.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.