Rust Data LabData lab · live
Live readings Servers11,899 Players104,128 Populated4,035 Fresh wipes · 3h421 Sampled every 5 min

Element card · group Community · atomic number 15,409, its rank

Husky's Playground

Offline 15.235.23.5:27978 checked 16d ago

Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average0peak –
Rank · atomic number#15,409top 71%
Last wipe51d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 329
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average 329/ 375
  2. 2 Ru Rustoria.co - … 435
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 435/ 475
  3. 3 Ru Rusty Moose |E… 963
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 963/ 1,000
  4. 4 Ru Rustafied.com … 53
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 53/ 100
  5. 5 Eu eulongtest (pr… 480
    eulongtest (private perf box) EU · groups of 14+ · monthly · 267 on average 480/ 8
  6. 6 Ru Rustoria.co - … 979
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 979/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on Husky's Playground?

The map on Husky's Playground is procedural at size 3,000 with seed 50000, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Husky's Playground set, and what settings are in force?

Nothing in the name of Husky's Playground gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is disabled.

Server details

What region hosts Husky's Playground?

There is no region on record for Husky's Playground. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 15.235.23.5:27978.

On what Rust version does Husky's Playground operate?

Rust network protocol 2633 and build 165217 on Linux is what Husky's Playground uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Husky's Playground for staying online?

Right now Husky's Playground is offline, with its last appearance 16 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on Husky's Playground, and at what time?

The record holds too few of Husky's Playground's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 51 days ago.

Where it appears

What should you understand from the tags Husky's Playground carries?

The game's server browser reads the tags Husky's Playground publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp75 (Max players): It has 75 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Husky's Playground come up?

The Rust Data Lab lists that include Husky's Playground are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Husky's Playground place?

The seven-day player-hours table has Husky's Playground at #15,409, in the top 71% of ranked servers.

What does the current player count on Husky's Playground tell you?

No live signal from Husky's Playground right now, which was last seen 16 days 15 hours ago.

Getting on

What steps get you onto Husky's Playground?

You can connect by pressing F1 in Rust and entering client.connect 15.235.23.5:27978, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp75
Max players It has 75 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.