Rust Data LabData lab · live
Live readings Servers11,824 Players75,694 Populated3,728 Fresh wipes · 3h230 Sampled every 5 min

Element card · group Modded · atomic number 15,335, its rank

DadCore Test

Online 150.221.228.170:28015 checked 11m ago

quad moddedcarbonsoftcore
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,335top 69%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep22 Oct25 Oct29 Oct

Top 69% of all ranked servers, and #618 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 12:45 UTC8d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 No Noobs 4 Real |… 2
    Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average 2/ 100
  2. 2 As Asgard 2服 … 3
    Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average 3/ 233
  3. 3 So [EA] Softcore 1 140
    [EA] Softcore 1 quad · monthly · 66 on average 140/ 350
  4. 4 Fa [US] Facepunch… 42
    [US] Facepunch Softcore 2 NA · quad · monthly · 59 on average 42/ 300
  5. 5 Re Reddit.com/r/P… 25
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average 25/ 150
  6. 6 Ru Rusty Sporks P… 2
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average 2/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on DadCore Test?

A procedural map runs on DadCore Test, generated by the game.

What rules has DadCore Test set, and what settings are in force?

No gather rate appears in the name of DadCore Test. A group can hold 4 players at most (quad). Play runs as softcore, The lighter of the game's two modes: part of your loot stays with you. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

About the server

Which location is DadCore Test based in?

There is no region on record for DadCore Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 150.221.228.170:28015.

On what Rust version does DadCore Test operate?

Rust network protocol 2635 and build 168752 on Linux is what DadCore Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does DadCore Test stay up, and how reliable is its uptime?

DadCore Test is live as of now. It was online for 151 of 168 hours in the last 7 full days, which is 90% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipes and resets

When does DadCore Test wipe, and how often?

DadCore Test's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 8 days 1 hours ago.

How does DadCore Test look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on DadCore Test?

The game's server browser reads the tags DadCore Test publishes, which are gmsoftcore (Game mode): An easier ruleset, softcore; mp5 (Max players): Player slots: 5; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168752 (Build): Build number: 168752; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does DadCore Test appear in?

The Rust Data Lab lists that include DadCore Test are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks.

Player numbers

How does DadCore Test compare with other servers in the rankings?

The seven-day player-hours table has DadCore Test at #15,335, in the top 69% of ranked servers. In the quad category it ranks #618.

What does the current player count on DadCore Test tell you?

DadCore Test currently shows 0 players across 5 slots. The seven-day average for this server is 0 players.

How to join

What steps get you onto DadCore Test?

Open the console with F1 in Rust and type client.connect 150.221.228.170:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmsoftcore,cs168752,ts4,^z,^y

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp5
Max players Player slots: 5.
ts4
Group limit No team may exceed 4.
v2635
Protocol To join, your game must match protocol 2635.
cs168752
Build Build number: 168752.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.