Element card · group Community · atomic number 13,349, its rank
TroubleChute
Offline 150.228.105.125:28015 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on TroubleChute?
A procedural map runs on TroubleChute, generated by the game.
How is TroubleChute configured, and what rules apply?
No gather rate appears in the name of TroubleChute. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.
About the server
Which location is TroubleChute based in?
No region is published by TroubleChute. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 150.228.105.125:28015 is the address it uses.
On what Rust version does TroubleChute operate?
Rust network protocol 2633 and build 163794 on Windows is what TroubleChute uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is TroubleChute for staying online?
TroubleChute is not online at the moment; the last sighting was 43 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 16 September 2026.
Wipe schedule
How often does a wipe happen on TroubleChute, and at what time?
TroubleChute's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 43 days 3 hours ago.
Lists and tags
How should you read the tags on TroubleChute?
The game's server browser reads the tags TroubleChute publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does TroubleChute appear in?
The Rust Data Lab lists that include TroubleChute are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How does TroubleChute compare with other servers in the rankings?
Player hours over the last week put TroubleChute at #13,349, inside the top – of ranked servers.
What does the current player count on TroubleChute tell you?
The last recorded sighting of TroubleChute was 43 days 1 hours ago, and it is offline now.
Connection
What is the way to join TroubleChute?
You can connect by pressing F1 in Rust and entering client.connect 150.228.105.125:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.