Element card · group Community · atomic number 14,385, its rank
TroubleChute
Offline 150.228.105.245:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on TroubleChute?
The map on TroubleChute is procedural, made by the game.
What rules has TroubleChute set, and what settings are in force?
No gather rate appears in the name of TroubleChute. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts TroubleChute?
No region is published by TroubleChute. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 150.228.105.245:28015.
Which Rust version is TroubleChute on?
Rust network protocol 2633 and build 163794 on Windows is what TroubleChute uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does TroubleChute stay up, and how reliable is its uptime?
Right now TroubleChute is offline, with its last appearance 45 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 14 September 2026.
Wipe schedule
What is the wiping pattern on TroubleChute?
TroubleChute's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 45 days ago.
Lists and tags
Which meanings sit behind the tags on TroubleChute?
The game's server browser reads the tags TroubleChute publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): It runs build 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does TroubleChute come up?
The Rust Data Lab lists that include TroubleChute are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does TroubleChute hold among Rust servers?
TroubleChute sits at #14,385 for seven-day player hours, placing it in the top – of ranked servers.
How full is TroubleChute right now?
No live signal from TroubleChute right now, which was last seen 45 days ago.
Connection
What steps get you onto TroubleChute?
Open the console with F1 in Rust and type client.connect 150.228.105.245:28015. The Launch Rust button on this page does the same job through Steam.