Rust Data LabData lab · live
Live readings Servers11,611 Players40,087 Populated2,906 Fresh wipes · 3h148 Sampled every 5 min

Element card · group Community · atomic number 15,273, its rank

Ashes We Return

Offline 150.252.190.81:28015 checked 6d ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,273top 69%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct15 Oct19 Oct22 Oct26 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 86
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 467 on average 86/ 250
  2. 2 Ru Rustoria.co - … 112
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average 112/ 200
  3. 3 Ru Rusty Moose |E… 222
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 222/ 250
  4. 4 Ru Rustafied.com … 8
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 8/ 100
  5. 5 Ru Rustoria.co - … 255
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 255/ 275
  6. 6 Ru Rustoria.co - … 472
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 260 on average 472/ 475

Quick answers

from the figures on this page

Settings and map

What map is in play on Ashes We Return?

The map on Ashes We Return is procedural at size 3,000 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Ashes We Return set, and what settings are in force?

Nothing in the name of Ashes We Return gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Ashes We Return sit?

There is no region on record for Ashes We Return. Rust Data Lab shows a server's stated location, not a verified position of the machine. 150.252.190.81:28015 is the address it uses.

On what Rust version does Ashes We Return operate?

Rust network protocol 2634 and build 167398 on Windows is what Ashes We Return uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Ashes We Return stay up, and how reliable is its uptime?

Currently offline, Ashes We Return was last seen 6 days 3 hours ago. It was online for 27 of 168 hours in the last 7 full days, which is 16% uptime. It first appeared to Rust Data Lab on 11 October 2026.

Wipe days

When does Ashes We Return wipe, and how often?

Ashes We Return's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 19 days 1 hours ago.

Lists and tags

How should you read the tags on Ashes We Return?

These are the tags Ashes We Return makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Ashes We Return come up?

The Rust Data Lab lists that include Ashes We Return are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Ashes We Return place?

Ashes We Return sits at #15,273 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is Ashes We Return right now?

Ashes We Return is offline at the moment; the last sighting was 6 days 3 hours ago. The seven-day average for this server is 0 players.

Connection

What steps get you onto Ashes We Return?

You can connect by pressing F1 in Rust and entering client.connect 150.252.190.81:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.