Rust Data LabData lab · live
Live readings Servers11,668 Players51,773 Populated3,164 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Vanilla · atomic number 13,094, its rank

Server Test

Offline 151.19.165.108:28015 checked 11d ago

vanilla
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,094top 60%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct20 Oct22 Oct23 Oct25 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 322
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 322/ 375
  2. 2 Ru Rustoria.co - … 322
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 322/ 325
  3. 3 Ru Rusty Moose |E… 32
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 32/ 250
  4. 4 Ru Rustoria.co - … 35
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 35/ 250
  5. 5 Ru Rustafied.com … 48
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 48/ 100
  6. 6 Ru Rustoria.co - … 162
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 162/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Server Test?

Generated by the game, the map on Server Test is procedural.

What rules has Server Test set, and what settings are in force?

Nothing in the name of Server Test gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Server Test sit?

Nothing about a region is published by Server Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 151.19.165.108:28015.

What Rust version does Server Test currently run?

Rust network protocol 2634 and build 167781 on Windows is what Server Test uses. The protocol must match for you to join; Steam will update your game.

How reliably does Server Test stay online?

Right now Server Test is offline, with its last appearance 11 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 17 October 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on Server Test, and at what time?

The record holds too few of Server Test's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 2 hours ago.

Where it appears

What should you understand from the tags Server Test carries?

The game's server browser reads the tags Server Test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Server Test come up?

The Rust Data Lab lists that include Server Test are: Rust community servers, measured and Vanilla Rust servers, measured. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does Server Test place?

Server Test sits at #13,094 for seven-day player hours, placing it in the top 60% of ranked servers.

How many players does Server Test have at the moment?

No live signal from Server Test right now, which was last seen 11 days 7 hours ago.

Connection

How can you connect to Server Test?

Open the console with F1 in Rust and type client.connect 151.19.165.108:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.