Rust Data LabData lab · live
Live readings Servers11,680 Players38,014 Populated2,926 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Vanilla · atomic number 15,230, its rank

Server Test

Offline 151.19.195.209:28015 checked 11d ago

vanilla
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,230top 70%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 07:19 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 165
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 165/ 250
  2. 2 Ru Rustoria.co - … 116
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 116/ 200
  3. 3 Ru Rusty Moose |E… 18
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 18/ 250
  4. 4 Ru Rustoria.co - … 14
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 288 on average 14/ 250
  5. 5 Ru Rustafied.com … 17
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 17/ 100
  6. 6 Ru Rustoria.co - … 25
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 25/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Server Test?

The map on Server Test is procedural, made by the game.

How is Server Test configured, and what rules apply?

The name of Server Test carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts Server Test?

Nothing about a region is published by Server Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 151.19.195.209:28015.

Which Rust version is Server Test on?

Rust network protocol 2634 and build 167781 on Windows is what Server Test uses. The protocol must match for you to join; Steam will update your game.

Does Server Test stay up, and how reliable is its uptime?

Server Test is not online at the moment; the last sighting was 11 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 17 October 2026.

Wipes and resets

How often does a wipe happen on Server Test, and at what time?

The record holds too few of Server Test's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 19 hours ago.

On Server Test, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Lists and tags

Which meanings sit behind the tags on Server Test?

These are the tags Server Test makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Server Test come up?

These themed Rust Data Lab lists carry Server Test: Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does Server Test place?

Player hours over the last week put Server Test at #15,230, inside the top 70% of ranked servers.

What does the current player count on Server Test tell you?

Server Test is offline at the moment; the last sighting was 11 days 17 hours ago.

Connection

How can you connect to Server Test?

Open the console with F1 in Rust and type client.connect 151.19.195.209:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.