Rust Data LabData lab · live
Live readings Servers11,705 Players41,937 Populated3,034 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Community · atomic number 14,892, its rank

Test Server

Offline 151.240.103.157:28015 checked 11d ago

Join the experiment
Atomic mass · players now 1/ 200 0% full Room to join
7-day average0peak –
Rank · atomic number#14,892top 68%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct18 Oct21 Oct24 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 11:21 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 204
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average 204/ 250
  2. 2 Ru Rustoria.co - … 123
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 123/ 200
  3. 3 Ru Rusty Moose |E… 25
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 25/ 250
  4. 4 Ru Rustoria.co - … 14
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average 14/ 250
  5. 5 Ru Rustafied.com … 25
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 25/ 100
  6. 6 Ru Rustoria.co - … 30
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 30/ 225

Quick answers

from the figures on this page

Map and rules

What map is in play on Test Server?

Generated by the game, the map on Test Server is procedural.

How is Test Server configured, and what rules apply?

No gather rate appears in the name of Test Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Test Server based in?

Nothing about a region is published by Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 151.240.103.157:28015 is the address it uses.

Which Rust version is Test Server on?

Rust network protocol 2634 and build 167781 on Windows is what Test Server uses. The protocol must match for you to join; Steam will update your game.

How dependable is Test Server for staying online?

Currently offline, Test Server was last seen 11 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 27 September 2026.

Wipes and resets

When does Test Server wipe, and how often?

Too few wipes are on record for Test Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 14 hours ago.

How does Test Server look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 1 hours after it began.

Where it appears

What should you understand from the tags Test Server carries?

These are the tags Test Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): Player slots: 200; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Test Server come up?

The Rust Data Lab lists that include Test Server are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does Test Server hold among Rust servers?

Player hours over the last week put Test Server at #14,892, inside the top 68% of ranked servers.

How full is Test Server right now?

No live signal from Test Server right now, which was last seen 11 days 12 hours ago.

Connection

What steps get you onto Test Server?

Open the console with F1 in Rust and type client.connect 151.240.103.157:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players Player slots: 200.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.