Rust Data LabData lab · live
Live readings Servers11,707 Players53,453 Populated3,353 Fresh wipes · 3h136 Sampled every 5 min

Element card · group Community · atomic number 15,409, its rank

Oclium Dev Server

Online 152.37.196.217:28015 checked 9m ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,409top 69%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0018:0003:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctWed 23 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 22:28 UTC20d ago 0 – running 0
Wed 23 Sep, 03:00 UTC34d ago 0 – 14.8 days 0
Fri 18 Sep, 23:16 UTC39d ago 0 – 4.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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    Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average 25/ 250
  3. 3 Ru Rusty Moose |E… 45
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average 45/ 250
  4. 4 Ru Rustoria.co - … 195
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  5. 5 Ru Rustoria.co - … 76
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 76/ 200
  6. 6 Ru Rustafied.com … 89
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 89/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on Oclium Dev Server?

Generated by the game, the map on Oclium Dev Server is procedural.

What settings and rules apply on Oclium Dev Server?

The name of Oclium Dev Server carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. The VAC anti-cheat from Valve is disabled.

Server details

What region hosts Oclium Dev Server?

Nothing about a region is published by Oclium Dev Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 152.37.196.217:28015.

On what Rust version does Oclium Dev Server operate?

Rust network protocol 2634 and build 167781 on Linux is what Oclium Dev Server uses. The protocol must match for you to join; Steam will update your game.

Does Oclium Dev Server stay up, and how reliable is its uptime?

At the moment, Oclium Dev Server is online. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Oclium Dev Server?

There is no next wipe to predict for Oclium Dev Server, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 20 days 1 hours ago.

On Oclium Dev Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags Oclium Dev Server carries?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list Oclium Dev Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Oclium Dev Server come up?

These themed Rust Data Lab lists carry Oclium Dev Server: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does Oclium Dev Server place?

The seven-day player-hours table has Oclium Dev Server at #15,409, in the top 69% of ranked servers.

How full is Oclium Dev Server right now?

At the moment Oclium Dev Server has 0 of its 10 slots filled. The seven-day average for this server is 0 players.

How to join

How can you connect to Oclium Dev Server?

Open the console with F1 in Rust and type client.connect 152.37.196.217:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.