Element card · group Community · atomic number 15,217, its rank
Test Z
Online 152.89.199.149:35000 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 107, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:14 UTC21d ago | 107 | – | running | 0 |
| Fri 2 Oct, 09:12 UTC26d ago | 0 | – | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
636
Rusty Moose |EU Mondays| 636/ 675
-
2
Ru
Rustoria.co - …
485
Rustoria.co - EU East Long 485/ 525
-
3
Ru
Rusty Moose |E…
59
Rusty Moose |EU Main| 59/ 250
-
4
Ru
Rustoria.co - …
36
Rustoria.co - EU Main 36/ 250
-
5
Ru
Rustafied.com …
138
Rustafied.com - EU Friday 138/ 200
-
6
Ru
Rustoria.co - …
255
Rustoria.co - EU East Medium 255/ 300
Quick answers
from the figures on this pageServer setup
What map is in play on Test Z?
Test Z runs a procedural map of size 3,500 with seed 5395053; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on Test Z?
Nothing in the name of Test Z gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
About the server
In what location does Test Z sit?
There is no region on record for Test Z. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 152.89.199.149:35000.
What Rust version does Test Z currently run?
Rust network protocol 2635 and build 168909 on Linux is what Test Z uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Test Z stay up, and how reliable is its uptime?
Test Z is live as of now. The uptime it reports suggests it restarted roughly 4 days 9 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 14 September 2026.
How well does Test Z perform?
Server fps averaged 117 over the last 48 hours, with 93 as the lowest. Buildings, deployables and everything else in the world added up to as many as 71,492 entities. Up to 2,821 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
How often does a wipe happen on Test Z, and at what time?
Test Z's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 10 hours ago.
How does Test Z look on the day of a wipe?
Recent wipes on average reached 54 players at their busiest. The latest wipe's peak fell 13 hours after it began.
Lists and tags
What should you understand from the tags Test Z carries?
The game's server browser reads the tags Test Z publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Test Z appear in?
These themed Rust Data Lab lists carry Test Z: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Who is behind Test Z?
The x4c.ru hostname Test Z publishes appears on no other server we track.
Player counts
What position does Test Z hold among Rust servers?
The seven-day player-hours table has Test Z at #15,217, in the top 69% of ranked servers.
How many players does Test Z have at the moment?
At the moment Test Z has 0 of its 100 slots filled. A seven-day sample gives 0 players on average and 1 at the top.
Getting on
How can you connect to Test Z?
You can connect by pressing F1 in Rust and entering client.connect 152.89.199.149:35000, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://x4c.ru.
