Rust Data LabData lab · live
Live readings Servers11,657 Players32,896 Populated2,828 Fresh wipes · 3h79 Sampled every 5 min

Element card · group Community · atomic number 9,633, its rank

Test

Offline 153.170.109.3:28020 checked 14h ago

Join the experiment
Atomic mass · players now 0/ ?
7-day average1peak 1
Rank · atomic number#9,633top 43%
Last wipe31d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75111:0012:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 5

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:41 UTC14d ago – – running 1
Tue 13 Oct, 08:29 UTC15d ago 0 – 1.1 days 0
Thu 1 Oct, 18:03 UTC FW27d ago 1 halved by day 5 11.6 days 1
Wed 30 Sep, 14:34 UTC28d ago 1 – 1.1 days 1
Sun 27 Sep, 07:41 UTC31d ago 1 held half 3.3 days 1
Thu 24 Sep, 12:12 UTC34d ago 1 – 2.8 days 1
Wed 23 Sep, 03:50 UTC36d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 152
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 152/ 250
  2. 2 Ru Rustoria.co - … 116
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 116/ 200
  3. 3 Ru Rusty Moose |E… 13
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 13/ 250
  4. 4 Ru Rustoria.co - … 23
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 23/ 250
  5. 5 Ru Rustafied.com … 12
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 12/ 100
  6. 6 Ru Rustoria.co - … 28
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 28/ 200

Quick answers

from the figures on this page

Settings and map

What rules has Test set, and what settings are in force?

The name of Test carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

In what location does Test sit?

There is no region on record for Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 153.170.109.3:28020.

What Rust version does Test currently run?

Rust network protocol 2635 and build 169498 on Windows is what Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Test for staying online?

Test is not online at the moment; the last sighting was 14 hours ago. It was online for 6 of 168 hours in the last 7 full days, which is 4% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on Test, and at what time?

With no fixed rhythm, Test wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 31 days 20 hours ago.

How does Test look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Half that peak was held until the next wipe in 50% of recent wipes. Where it did not hold, the crowd dropped below half by day 5.

Where it appears

How should you read the tags on Test?

gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs169498 (Build): It runs build 169498; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list Test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Test come up?

These themed Rust Data Lab lists carry Test: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does Test place?

The seven-day player-hours table has Test at #9,633, in the top 43% of ranked servers.

How full is Test right now?

No live signal from Test right now, which was last seen 14 hours ago. Averaged over the past week: 1 players, peaking at 1. Over 48 hours, the highest average fell at 12:00 UTC, at 1 players.

Getting on

How can you connect to Test?

Open the console with F1 in Rust and type client.connect 153.170.109.3:28020. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169498,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players 0 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs169498
Build It runs build 169498.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.