Element card · group Community · atomic number 9,633, its rank
Test
Offline 153.170.109.3:28020 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:41 UTC14d ago | – | – | running | 1 |
| Tue 13 Oct, 08:29 UTC15d ago | 0 | – | 1.1 days | 0 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 1 | halved by day 5 | 11.6 days | 1 |
| Wed 30 Sep, 14:34 UTC28d ago | 1 | – | 1.1 days | 1 |
| Sun 27 Sep, 07:41 UTC31d ago | 1 | held half | 3.3 days | 1 |
| Thu 24 Sep, 12:12 UTC34d ago | 1 | – | 2.8 days | 1 |
| Wed 23 Sep, 03:50 UTC36d ago | 1 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
152
Rusty Moose |EU Mondays| 152/ 250
-
2
Ru
Rustoria.co - …
116
Rustoria.co - EU East Long 116/ 200
-
3
Ru
Rusty Moose |E…
13
Rusty Moose |EU Main| 13/ 250
-
4
Ru
Rustoria.co - …
23
Rustoria.co - EU Main 23/ 250
-
5
Ru
Rustafied.com …
12
Rustafied.com - EU Friday 12/ 100
-
6
Ru
Rustoria.co - …
28
Rustoria.co - EU East Medium 28/ 200
Quick answers
from the figures on this pageSettings and map
What rules has Test set, and what settings are in force?
The name of Test carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
About the server
In what location does Test sit?
There is no region on record for Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 153.170.109.3:28020.
What Rust version does Test currently run?
Rust network protocol 2635 and build 169498 on Windows is what Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Test for staying online?
Test is not online at the moment; the last sighting was 14 hours ago. It was online for 6 of 168 hours in the last 7 full days, which is 4% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on Test, and at what time?
With no fixed rhythm, Test wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 31 days 20 hours ago.
How does Test look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 1 players. Half that peak was held until the next wipe in 50% of recent wipes. Where it did not hold, the crowd dropped below half by day 5.
Where it appears
How should you read the tags on Test?
gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs169498 (Build): It runs build 169498; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list Test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Test come up?
These themed Rust Data Lab lists carry Test: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, where does Test place?
The seven-day player-hours table has Test at #9,633, in the top 43% of ranked servers.
How full is Test right now?
No live signal from Test right now, which was last seen 14 hours ago. Averaged over the past week: 1 players, peaking at 1. Over 48 hours, the highest average fell at 12:00 UTC, at 1 players.
Getting on
How can you connect to Test?
Open the console with F1 in Rust and type client.connect 153.170.109.3:28020. The Launch Rust button on this page does the same job through Steam.