Element card · group Community · atomic number 15,478, its rank
Chill-Sava
Offline 153.189.252.175:28015 checked 36d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Chill-Sava?
The map on Chill-Sava is procedural, made by the game.
What rules has Chill-Sava set, and what settings are in force?
The name of Chill-Sava carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is disabled.
Server details
Which location is Chill-Sava based in?
No region is published by Chill-Sava. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 153.189.252.175:28015.
Which Rust version is Chill-Sava on?
On Linux, Chill-Sava is running Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Chill-Sava stay up, and how reliable is its uptime?
Right now Chill-Sava is offline, with its last appearance 36 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 16 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on Chill-Sava?
Chill-Sava's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 41 days 9 hours ago.
Lists and tags
How should you read the tags on Chill-Sava?
These are the tags Chill-Sava makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): It runs build 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Chill-Sava come up?
The Rust Data Lab lists that include Chill-Sava are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does Chill-Sava hold among Rust servers?
The seven-day player-hours table has Chill-Sava at #15,478, in the top 68% of ranked servers.
How many players does Chill-Sava have at the moment?
No live signal from Chill-Sava right now, which was last seen 36 days 14 hours ago.
Connection
What steps get you onto Chill-Sava?
In Rust, press F1 and enter client.connect 153.189.252.175:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.