Rust Data LabData lab · live
Live readings Servers11,814 Players72,000 Populated3,646 Fresh wipes · 3h206 Sampled every 5 min

Element card · group Community · atomic number 15,339, its rank

sdtownse Test Server

Offline 153.67.39.44:28015 checked 7d ago

Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 507
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 507/ 550
  2. 2 Ru Rustoria.co - … 422
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 422/ 450
  3. 3 Ru Rusty Moose |E… 63
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 63/ 250
  4. 4 Ru Rustoria.co - … 67
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 67/ 250
  5. 5 Ru Rustafied.com … 55
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 55/ 100
  6. 6 Ru Rustoria.co - … 169
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 169/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on sdtownse Test Server?

The map on sdtownse Test Server is procedural, made by the game.

How is sdtownse Test Server configured, and what rules apply?

The name of sdtownse Test Server carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts sdtownse Test Server?

No region is published by sdtownse Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 153.67.39.44:28015.

What Rust version does sdtownse Test Server currently run?

Rust network protocol 2634 and build 167781 on Windows is what sdtownse Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does sdtownse Test Server stay up, and how reliable is its uptime?

Currently offline, sdtownse Test Server was last seen 7 days 5 hours ago. It was online for 8 of 168 hours in the last 7 full days, which is 5% uptime. The first sighting by Rust Data Lab was on 19 October 2026.

Wipe schedule

When does sdtownse Test Server wipe, and how often?

Too few wipes are on record for sdtownse Test Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 10 days 14 hours ago.

Where it appears

Which meanings sit behind the tags on sdtownse Test Server?

gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here: that is the tag list sdtownse Test Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does sdtownse Test Server come up?

You will find sdtownse Test Server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does sdtownse Test Server place?

Player hours over the last week put sdtownse Test Server at #15,339, inside the top 69% of ranked servers.

What does the current player count on sdtownse Test Server tell you?

No live signal from sdtownse Test Server right now, which was last seen 7 days 5 hours ago. Over seven days the mean player count is 0.

How to join

What steps get you onto sdtownse Test Server?

You can connect by pressing F1 in Rust and entering client.connect 153.67.39.44:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp30
Max players 30 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.