Element card · group Community · atomic number 15,437, its rank
OTCHO
Offline 154.243.104.193:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on OTCHO?
A procedural map runs on OTCHO, generated by the game.
How is OTCHO configured, and what rules apply?
The name of OTCHO carries no gather rate. A group can hold 4 players at most (quad). Play runs as softcore, The lighter of the game's two modes: part of your loot stays with you. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
Server facts
In what location does OTCHO sit?
No region is published by OTCHO. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 154.243.104.193:28015.
Which Rust version is OTCHO on?
Rust network protocol 2634 and build 167781 on Linux is what OTCHO uses. The protocol must match for you to join; Steam will update your game.
How dependable is OTCHO for staying online?
Right now OTCHO is offline, with its last appearance 8 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 20 October 2026.
Wipes and resets
How often does a wipe happen on OTCHO, and at what time?
Too few wipes are on record for OTCHO to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 14 hours ago.
Where it appears
What should you understand from the tags OTCHO carries?
gmsoftcore (Game mode): The rules are softcore, which is easier; mp50 (Max players): Player slots: 50; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list OTCHO publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does OTCHO appear in?
You will find OTCHO on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Population
What position does OTCHO hold among Rust servers?
OTCHO sits at #15,437 for seven-day player hours, placing it in the top 69% of ranked servers. In the quad category it ranks #626.
What does the current player count on OTCHO tell you?
OTCHO is offline at the moment; the last sighting was 8 days 10 hours ago.
Connection
How can you connect to OTCHO?
Open the console with F1 in Rust and type client.connect 154.243.104.193:28015. The Launch Rust button on this page does the same job through Steam.