Element card · group Community · atomic number 15,405, its rank
OTCHO
Offline 154.243.71.231:28015 checked 12h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, and #627 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on OTCHO?
A procedural map runs on OTCHO, generated by the game.
What settings and rules apply on OTCHO?
Nothing in the name of OTCHO gives a gather rate. You get up to 4 players per group (quad). Play runs as softcore, The lighter of the game's two modes: part of your loot stays with you. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.
About the server
Which location is OTCHO based in?
There is no region on record for OTCHO. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 154.243.71.231:28015 is the address it uses.
On what Rust version does OTCHO operate?
On Linux, OTCHO is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does OTCHO stay online?
Currently offline, OTCHO was last seen 12 hours ago. The first sighting by Rust Data Lab was on 26 October 2026.
Wipes and resets
What is the wiping pattern on OTCHO?
Too few wipes are on record for OTCHO to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 24 days 12 hours ago the current world was made.
Tags, lists
How should you read the tags on OTCHO?
gmsoftcore (Game mode): The rules are softcore, which is easier; mp50 (Max players): 50 is the slot count; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list OTCHO publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does OTCHO come up?
The Rust Data Lab lists that include OTCHO are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Player numbers
What position does OTCHO hold among Rust servers?
OTCHO sits at #15,405 for seven-day player hours, placing it in the top 69% of ranked servers. In the quad category it ranks #627.
How full is OTCHO right now?
OTCHO is offline at the moment; the last sighting was 12 hours ago. The seven-day average for this server is 0 players.
Connection
How can you connect to OTCHO?
You can connect by pressing F1 in Rust and entering client.connect 154.243.71.231:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.