Element card · group Community · atomic number 15,106, its rank
OTCHO
Offline 154.249.151.14:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on OTCHO?
A procedural map runs on OTCHO, generated by the game.
What settings and rules apply on OTCHO?
The name of OTCHO carries no gather rate. The group cap is 4 players (quad). softcore is the game mode, You keep some of what you collect, which makes this the easier mode. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
Server details
Which location is OTCHO based in?
There is no region on record for OTCHO. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 154.249.151.14:28015.
What Rust version does OTCHO currently run?
Rust network protocol 2634 and build 167781 on Linux is what OTCHO uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does OTCHO stay online?
OTCHO is not online at the moment; the last sighting was 14 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 14 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
How often does a wipe happen on OTCHO, and at what time?
Too few wipes are on record for OTCHO to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 7 hours ago.
Lists and tags
How should you read the tags on OTCHO?
These are the tags OTCHO makes public for the server browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): Player slots: 50; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does OTCHO appear in?
These themed Rust Data Lab lists carry OTCHO: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Player counts
Against other Rust servers, where does OTCHO place?
The seven-day player-hours table has OTCHO at #15,106, in the top 70% of ranked servers. The quad ranking puts it at #626.
What does the current player count on OTCHO tell you?
No live signal from OTCHO right now, which was last seen 14 days 3 hours ago.
How to join
What steps get you onto OTCHO?
You can connect by pressing F1 in Rust and entering client.connect 154.249.151.14:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.