Rust Data LabData lab · live
Live readings Servers11,897 Players102,621 Populated3,980 Fresh wipes · 3h399 Sampled every 5 min

Element card · group Community · atomic number 15,106, its rank

OTCHO

Offline 154.249.151.14:28015 checked 14d ago

quad softcore
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,106top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k14 Oct16 Oct17 Oct19 Oct20 Oct22 Oct

Top 70% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 So [EA] Softcore 1 55
    [EA] Softcore 1 quad · monthly · 66 on average 55/ 350
  2. 2 Fa [US] Facepunch… 36
    [US] Facepunch Softcore 2 NA · quad · monthly · 59 on average 36/ 300
  3. 3 Re Reddit.com/r/P… 15
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average 15/ 150
  4. 4 Ru Rusty Sporks P… 1
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average 1/ 100
  5. 5 日新 [红牛五倍]10.29日|新… 7
    [红牛五倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average 7/ 200
  6. 6 日新 [红果十倍]10.30日|新… 7
    [红果十倍]10.30日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average 7/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on OTCHO?

A procedural map runs on OTCHO, generated by the game.

What settings and rules apply on OTCHO?

The name of OTCHO carries no gather rate. The group cap is 4 players (quad). softcore is the game mode, You keep some of what you collect, which makes this the easier mode. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

Which location is OTCHO based in?

There is no region on record for OTCHO. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 154.249.151.14:28015.

What Rust version does OTCHO currently run?

Rust network protocol 2634 and build 167781 on Linux is what OTCHO uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does OTCHO stay online?

OTCHO is not online at the moment; the last sighting was 14 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 14 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on OTCHO, and at what time?

Too few wipes are on record for OTCHO to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 7 hours ago.

Lists and tags

How should you read the tags on OTCHO?

These are the tags OTCHO makes public for the server browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): Player slots: 50; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does OTCHO appear in?

These themed Rust Data Lab lists carry OTCHO: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Player counts

Against other Rust servers, where does OTCHO place?

The seven-day player-hours table has OTCHO at #15,106, in the top 70% of ranked servers. The quad ranking puts it at #626.

What does the current player count on OTCHO tell you?

No live signal from OTCHO right now, which was last seen 14 days 3 hours ago.

How to join

What steps get you onto OTCHO?

You can connect by pressing F1 in Rust and entering client.connect 154.249.151.14:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp50
Max players Player slots: 50.
ts4
Group limit No team may exceed 4.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.