Element card · group Community · atomic number 15,099, its rank
OTCHO
Offline 154.254.172.73:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers, and #627 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on OTCHO?
Generated by the game, the map on OTCHO is procedural.
How is OTCHO configured, and what rules apply?
No gather rate appears in the name of OTCHO. A group can hold 4 players at most (quad). softcore is the game mode, You keep some of what you collect, which makes this the easier mode. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is OTCHO based in?
There is no region on record for OTCHO. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 154.254.172.73:28015.
On what Rust version does OTCHO operate?
Rust network protocol 2634 and build 167781 on Linux is what OTCHO uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does OTCHO stay online?
Currently offline, OTCHO was last seen 12 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 15 October 2026.
Wipe schedule
How often does a wipe happen on OTCHO, and at what time?
The record holds too few of OTCHO's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 10 hours ago.
Tags, lists
Which meanings sit behind the tags on OTCHO?
The game's server browser reads the tags OTCHO publishes, which are gmsoftcore (Game mode): The rules are softcore, which is easier; mp50 (Max players): 50 is the slot count; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does OTCHO come up?
You will find OTCHO on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Population
Against other Rust servers, where does OTCHO place?
OTCHO sits at #15,099 for seven-day player hours, placing it in the top 70% of ranked servers. In the quad category it ranks #627.
How many players does OTCHO have at the moment?
No live signal from OTCHO right now, which was last seen 12 days 6 hours ago.
Connection
How can you connect to OTCHO?
In Rust, press F1 and enter client.connect 154.254.172.73:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.