Rust Data LabData lab · live
Live readings Servers11,757 Players64,357 Populated3,442 Fresh wipes · 3h196 Sampled every 5 min

Element card · group Community · atomic number 15,323, its rank

iTrn-Rust_10x

Offline 156.155.168.129:28015 checked 3d ago

10x
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,323top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:51 UTC FW27d ago 0 – running 0
Mon 28 Sep, 13:24 UTC30d ago 0 – 3.2 days 0
Sun 27 Sep, 21:45 UTC31d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Frontier - EU … 0
    Frontier - EU 10x | No BPs | Kits | Shop EU · groups of 8+ · 10x · 3 on average 0/ 16
  2. 2 At Atlas - EU 10x… 441
    Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 350 on average 441/ 400
  3. 3 Te TemplarGaming … 52
    TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 180 on average 52/ 200
  4. 4 At Atlas - US 10x… 117
    Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 180 on average 117/ 150
  5. 5 Kr KRAKEN | X10 |… 91
    KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 153 on average 91/ 400
  6. 6 Ho HollowServers.… 69
    HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average 69/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on iTrn-Rust_10x?

The map on iTrn-Rust_10x is procedural, made by the game.

What rules has iTrn-Rust_10x set, and what settings are in force?

According to its name, iTrn-Rust_10x runs 10x gather. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

About the server

Which location is iTrn-Rust_10x based in?

There is no region on record for iTrn-Rust_10x. Rust Data Lab shows a server's stated location, not a verified position of the machine. 156.155.168.129:28015 is the address it uses.

On what Rust version does iTrn-Rust_10x operate?

On Windows, iTrn-Rust_10x is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is iTrn-Rust_10x for staying online?

Right now iTrn-Rust_10x is offline, with its last appearance 3 days 10 hours ago. It was online for 98 of 168 hours in the last 7 full days, which is 58% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe days

How often does a wipe happen on iTrn-Rust_10x, and at what time?

With no fixed rhythm, iTrn-Rust_10x wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 27 days 16 hours ago the current world was made.

How does iTrn-Rust_10x look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on iTrn-Rust_10x?

The game's server browser reads the tags iTrn-Rust_10x publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does iTrn-Rust_10x come up?

These themed Rust Data Lab lists carry iTrn-Rust_10x: 10x Rust servers, counted live and Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 10x.

Player numbers

Against other Rust servers, where does iTrn-Rust_10x place?

iTrn-Rust_10x sits at #15,323 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on iTrn-Rust_10x tell you?

No live signal from iTrn-Rust_10x right now, which was last seen 3 days 10 hours ago. Over seven days the mean player count is 0.

Connection

What steps get you onto iTrn-Rust_10x?

In Rust, press F1 and enter client.connect 156.155.168.129:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.