Element card · group Vanilla · atomic number 16,408, its rank
2X- Dingo Rust - Weekly-Quads
Offline NA 156.236.84.44:28060 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 82% in NA, and #649 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:12 UTC, in 1d 6h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 6hThu 29 Oct, 18:12 UTC
- 8d 7hThu 5 Nov, 19:00 UTCFW
- 15d 6hThu 12 Nov, 18:12 UTC
- 22d 6hThu 19 Nov, 18:12 UTC
- 29d 6hThu 26 Nov, 18:12 UTC
- 36d 7hThu 3 Dec, 19:00 UTCFW
- 43d 6hThu 10 Dec, 18:12 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 18:12 UTC33d ago | 1 | – | running | 0 |
| Thu 17 Sep, 18:12 UTC40d ago | 3 | halved by day 5 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on 2X- Dingo Rust - Weekly-Quads?
2X- Dingo Rust - Weekly-Quads runs a procedural map of size 4,050 with seed 922392180; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has 2X- Dingo Rust - Weekly-Quads set, and what settings are in force?
According to its name, 2X- Dingo Rust - Weekly-Quads runs 2x gather. The group cap is 4 players (quad). Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.
Server details
What region hosts 2X- Dingo Rust - Weekly-Quads?
2X- Dingo Rust - Weekly-Quads gives North America as its location, using the NA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 156.236.84.44:28060 is the address it uses.
Which Rust version is 2X- Dingo Rust - Weekly-Quads on?
Rust network protocol 2633 and build 165217 on Linux is what 2X- Dingo Rust - Weekly-Quads uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does 2X- Dingo Rust - Weekly-Quads stay online?
Currently offline, 2X- Dingo Rust - Weekly-Quads was last seen 26 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipe schedule
What is the wiping pattern on 2X- Dingo Rust - Weekly-Quads?
The prediction for 2X- Dingo Rust - Weekly-Quads follows its tag, as too few wipes are on record to confirm the schedule. On Thursday 29 October at 18:12 UTC the next wipe falls due. Counting back, the current world began 33 days 17 hours ago. The tags state that wipes happen weekly.
How does 2X- Dingo Rust - Weekly-Quads look on the day of a wipe?
At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 5 when it didn't hold.
Where it appears
Which meanings sit behind the tags on 2X- Dingo Rust - Weekly-Quads?
These are the tags 2X- Dingo Rust - Weekly-Quads makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): It has 100 slots; ts4 (Group limit): The team limit is 4; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^w (Weekly): Wipes happen once a week; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): North America is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does 2X- Dingo Rust - Weekly-Quads come up?
The Rust Data Lab lists that include 2X- Dingo Rust - Weekly-Quads are: 2x gather rate servers, Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Gather rate: 2x.
Player counts
How does 2X- Dingo Rust - Weekly-Quads compare with other servers in the rankings?
2X- Dingo Rust - Weekly-Quads is #16,408 on seven-day player hours, #1,629 in North America, and in the top 69% of all ranked servers. Within quad, its rank is #649.
What does the current player count on 2X- Dingo Rust - Weekly-Quads tell you?
The last recorded sighting of 2X- Dingo Rust - Weekly-Quads was 26 days 21 hours ago, and it is offline now.
How to join
How can you connect to 2X- Dingo Rust - Weekly-Quads?
Open the console with F1 in Rust and type client.connect 156.236.84.44:28060. The Launch Rust button on this page does the same job through Steam.
