Rust Data LabData lab · live
Live readings Servers11,721 Players56,361 Populated3,397 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Modded · atomic number 5,000, its rank

Eddie Catflap's Soltorch Islands 4250 v012

Online OC 157.211.1.239:28145 checked 8m ago

biweekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 80 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,000top 23% · #116 in OC
Last wipe5d agobiweekly schedule
Next wipe8d 19hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5200:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 23% of all ranked servers, top 56% in OC. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence

usual gap4 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 8d 19hThu 5 Nov, 19:00 UTCFW
  2. 22d 22hThu 19 Nov, 22:06 UTC
  3. 36d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:06 UTC5d ago 2 – running 0
Wed 21 Oct, 04:55 UTC6d ago 2 – 1.7 days 0
Tue 20 Oct, 07:48 UTC7d ago 2 – 0.9 days 0
Fri 16 Oct, 07:51 UTC11d ago 2 – 4 days 0
Wed 7 Oct, 04:12 UTC20d ago 1 held half 9.2 days 1
Sun 27 Sep, 04:32 UTC30d ago 1 held half 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Wh [NZ/AU] Whanga… 2
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  5. 5 Pe [AU] Perth Rus… 1
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  6. 6 Al Alone & Afraid 1
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Quick answers

from the figures on this page

Settings and map

What map is in play on Eddie Catflap's Soltorch Islands 4250 v012?

Eddie Catflap's Soltorch Islands 4250 v012 runs a procedural map of size 4,250 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

How is Eddie Catflap's Soltorch Islands 4250 v012 configured, and what rules apply?

Nothing in the name of Eddie Catflap's Soltorch Islands 4250 v012 gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

Which location is Eddie Catflap's Soltorch Islands 4250 v012 based in?

With its OC tag, Eddie Catflap's Soltorch Islands 4250 v012 places itself in Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 157.211.1.239:28145.

Which Rust version is Eddie Catflap's Soltorch Islands 4250 v012 on?

On Windows, Eddie Catflap's Soltorch Islands 4250 v012 is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does Eddie Catflap's Soltorch Islands 4250 v012 stay online?

Eddie Catflap's Soltorch Islands 4250 v012 is live as of now. According to the uptime it reports, the last restart was about 41 hours ago. For the last 7 full days, 143 of 168 hours were online, giving 85% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does Eddie Catflap's Soltorch Islands 4250 v012 hold a steady performance?

The last 48 hours show an average of 75 server fps and a minimum of 37. Buildings, deployables and everything else in the world added up to as many as 104,471 entities. Up to 4,902 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on Eddie Catflap's Soltorch Islands 4250 v012?

Its tag guides the prediction, since Eddie Catflap's Soltorch Islands 4250 v012's record holds too few wipes to confirm a schedule. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 5 days 1 hours ago. A two-weekly wipe schedule is published in its tags.

What does a typical wipe day on Eddie Catflap's Soltorch Islands 4250 v012 involve?

Recent wipes on average reached 2 players at their busiest. 12 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Lists and tags

How should you read the tags on Eddie Catflap's Soltorch Islands 4250 v012?

gmrust (Game mode): Survival in the standard Rust style; mp80 (Max players): Player slots: 80; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come around once a fortnight; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; OC (Oceania): The server browser files it under Oceania: that is the tag list Eddie Catflap's Soltorch Islands 4250 v012 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Eddie Catflap's Soltorch Islands 4250 v012 appear in?

The Rust Data Lab lists that include Eddie Catflap's Soltorch Islands 4250 v012 are: Rust servers in Oceania and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Population

How does Eddie Catflap's Soltorch Islands 4250 v012 compare with other servers in the rankings?

Seven-day player hours place Eddie Catflap's Soltorch Islands 4250 v012 at #5,000 overall, #116 in Oceania and in the top 23% of ranked servers.

How full is Eddie Catflap's Soltorch Islands 4250 v012 right now?

At the moment Eddie Catflap's Soltorch Islands 4250 v012 has 0 of its 80 slots filled. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 10:00 UTC, when the average was 2 players.

How to join

What steps get you onto Eddie Catflap's Soltorch Islands 4250 v012?

You can connect by pressing F1 in Rust and entering client.connect 157.211.1.239:28145, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/twAFAAyspD.

Server tags

what each one means

Published as mp80,ptrak,$r?,v2635,^b,OC,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp80
Max players Player slots: 80.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.