Element card · group Modded · atomic number 8,408, its rank
Aussie PvE | Modded | AU/OCE
Offline 157.211.49.86:28115 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 06:20 UTC21d ago | 1 | – | running | 0 |
| Thu 1 Oct, 21:25 UTC FW26d ago | 1 | halved by day 1 | 5.4 days | 0 |
| Thu 24 Sep, 04:05 UTC34d ago | 1 | halved by day 2 | 7.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Aussie PvE | Modded | AU/OCE?
A procedural map of size 4,500 with seed 1337 runs on Aussie PvE | Modded | AU/OCE, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has Aussie PvE | Modded | AU/OCE set, and what settings are in force?
Nothing in the name of Aussie PvE | Modded | AU/OCE gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server facts
In what location does Aussie PvE | Modded | AU/OCE sit?
The name of Aussie PvE | Modded | AU/OCE points to Oceania, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 157.211.49.86:28115.
On what Rust version does Aussie PvE | Modded | AU/OCE operate?
On Windows, Aussie PvE | Modded | AU/OCE is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How dependable is Aussie PvE | Modded | AU/OCE for staying online?
Currently offline, Aussie PvE | Modded | AU/OCE was last seen 3 days 16 hours ago. It was online for 58 of 168 hours in the last 7 full days, which is 35% uptime. On 23 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does Aussie PvE | Modded | AU/OCE wipe, and how often?
No next wipe can be predicted on Aussie PvE | Modded | AU/OCE: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 12 hours ago.
How does Aussie PvE | Modded | AU/OCE look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 17 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1.5 when it didn't hold.
Tags, lists
What should you understand from the tags Aussie PvE | Modded | AU/OCE carries?
These are the tags Aussie PvE | Modded | AU/OCE makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Aussie PvE | Modded | AU/OCE appear in?
The Rust Data Lab lists that include Aussie PvE | Modded | AU/OCE are: Rust servers in Oceania and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Aussie PvE | Modded | AU/OCE place?
Player hours over the last week put Aussie PvE | Modded | AU/OCE at #8,408, inside the top 38% of ranked servers.
How many players does Aussie PvE | Modded | AU/OCE have at the moment?
The last recorded sighting of Aussie PvE | Modded | AU/OCE was 3 days 16 hours ago, and it is offline now. The week's figures average 0 players and top out at 1.
Getting on
What steps get you onto Aussie PvE | Modded | AU/OCE?
Open the console with F1 in Rust and type client.connect 157.211.49.86:28115. The Launch Rust button on this page does the same job through Steam.