Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h42 Sampled every 5 min

Element card · group Modded · atomic number 8,408, its rank

Aussie PvE | Modded | AU/OCE

Offline 157.211.49.86:28115 checked 3d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,408top 38%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 06:20 UTC21d ago 1 – running 0
Thu 1 Oct, 21:25 UTC FW26d ago 1 halved by day 1 5.4 days 0
Thu 24 Sep, 04:05 UTC34d ago 1 halved by day 2 7.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Va vanilla + 0
    vanilla + OC · groups of 16+ · monthly · 1 on average 0/ 75
  2. 2 Ru Rustafied.com … 9
    Rustafied.com - AU Main OC · groups of 16+ · weekly · 147 on average 9/ 100
  3. 3 Ru Rustafied.com … 100
    Rustafied.com - AU Monday OC · groups of 16+ · weekly · 118 on average 100/ 125
  4. 4 Ru Rustopia.gg - … 7
    Rustopia.gg - AU Main OC · groups of 12+ · weekly · 59 on average 7/ 150
  5. 5 Ru Rustafied.com … 14
    Rustafied.com - AU Long OC · groups of 16+ · monthly · 32 on average 14/ 100
  6. 6 Ru Rustafied.com … 10
    Rustafied.com - AU Friday OC · groups of 16+ · weekly · 29 on average 10/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Aussie PvE | Modded | AU/OCE?

A procedural map of size 4,500 with seed 1337 runs on Aussie PvE | Modded | AU/OCE, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Aussie PvE | Modded | AU/OCE set, and what settings are in force?

Nothing in the name of Aussie PvE | Modded | AU/OCE gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Aussie PvE | Modded | AU/OCE sit?

The name of Aussie PvE | Modded | AU/OCE points to Oceania, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 157.211.49.86:28115.

On what Rust version does Aussie PvE | Modded | AU/OCE operate?

On Windows, Aussie PvE | Modded | AU/OCE is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is Aussie PvE | Modded | AU/OCE for staying online?

Currently offline, Aussie PvE | Modded | AU/OCE was last seen 3 days 16 hours ago. It was online for 58 of 168 hours in the last 7 full days, which is 35% uptime. On 23 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does Aussie PvE | Modded | AU/OCE wipe, and how often?

No next wipe can be predicted on Aussie PvE | Modded | AU/OCE: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 12 hours ago.

How does Aussie PvE | Modded | AU/OCE look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 17 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1.5 when it didn't hold.

Tags, lists

What should you understand from the tags Aussie PvE | Modded | AU/OCE carries?

These are the tags Aussie PvE | Modded | AU/OCE makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Aussie PvE | Modded | AU/OCE appear in?

The Rust Data Lab lists that include Aussie PvE | Modded | AU/OCE are: Rust servers in Oceania and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Aussie PvE | Modded | AU/OCE place?

Player hours over the last week put Aussie PvE | Modded | AU/OCE at #8,408, inside the top 38% of ranked servers.

How many players does Aussie PvE | Modded | AU/OCE have at the moment?

The last recorded sighting of Aussie PvE | Modded | AU/OCE was 3 days 16 hours ago, and it is offline now. The week's figures average 0 players and top out at 1.

Getting on

What steps get you onto Aussie PvE | Modded | AU/OCE?

Open the console with F1 in Rust and type client.connect 157.211.49.86:28115. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.