Rust Data LabData lab · live
Live readings Servers11,718 Players59,183 Populated3,355 Fresh wipes · 3h176 Sampled every 5 min

Element card · group Community · atomic number 15,338, its rank

A Shockbyte Rust Server

Online 157.85.85.182:22997 checked 10m ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,338top 69%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap12.8 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 6

The first 48 hours of its last wipes

Fri 16 OctSat 3 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 17:37 UTC12d ago 2 – running 0
Sat 3 Oct, 21:19 UTC25d ago 6 halved by day 6 12.8 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 439
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average 439/ 475
  2. 2 Ru Rustoria.co - … 339
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 339/ 375
  3. 3 Ru Rusty Moose |E… 38
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 38/ 250
  4. 4 Ru Rustoria.co - … 31
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 31/ 250
  5. 5 Ru Rustafied.com … 45
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 45/ 100
  6. 6 Ru Rustoria.co - … 145
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 145/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural at size 1,500 with seed 441104835, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has A Shockbyte Rust Server set, and what settings are in force?

The name of A Shockbyte Rust Server carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts A Shockbyte Rust Server?

Nothing about a region is published by A Shockbyte Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 157.85.85.182:22997 is the address it uses.

What Rust version does A Shockbyte Rust Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server uses. The protocol must match for you to join; Steam will update your game.

Does A Shockbyte Rust Server stay up, and how reliable is its uptime?

Right now, A Shockbyte Rust Server is reachable. About 26 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 2 October 2026, Rust Data Lab saw it for the first time.

How well does A Shockbyte Rust Server perform?

In the last 48 hours, it averaged 244 server fps, with a low of 231. Buildings, deployables and everything else in the world added up to as many as 10,569 entities. The highest memory usage was 3,847 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on A Shockbyte Rust Server?

A Shockbyte Rust Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 12 days 16 hours ago the current world was made.

On A Shockbyte Rust Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 4 players. Peak numbers on the latest wipe came 1 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 6 when it didn't hold.

Tags, lists

How should you read the tags on A Shockbyte Rust Server?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank: that is the tag list A Shockbyte Rust Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does A Shockbyte Rust Server come up?

You will find A Shockbyte Rust Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does A Shockbyte Rust Server hold among Rust servers?

A Shockbyte Rust Server sits at #15,338 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is A Shockbyte Rust Server right now?

At the moment A Shockbyte Rust Server has 0 of its 10 slots filled. Over seven days the mean player count is 0.

How to join

What is the way to join A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 157.85.85.182:22997, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.