Rust Data LabData lab · live
Live readings Servers11,719 Players48,039 Populated3,199 Fresh wipes · 3h104 Sampled every 5 min

Element card · group PvE · atomic number 15,274, its rank

ShockTestingPVE

Offline 157.85.85.223:24586 checked 9d ago

pve
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,274top 69%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 01:16 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ab ABYSS | PvE | … 73
    ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 54 on average 73/ 200
  2. 2 Ru [EU] RustEZ Pu… 20
    [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 33 on average 20/ 200
  3. 3 Ru [US] RustEZ Pu… 40
    [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average 40/ 200
  4. 4 萌新 【云梦泽PVE】萌新学习|土… 3
    【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average 3/ 200
  5. 5 Sk [PvE] Skyline … 24
    [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 21 on average 24/ 150
  6. 6 Ru [EU/GER] Rust … 0
    [EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 16 on average 0/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on ShockTestingPVE?

A procedural map of size 1,500 with seed 50000 runs on ShockTestingPVE, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is ShockTestingPVE configured, and what rules apply?

No gather rate appears in the name of ShockTestingPVE. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

About the server

In what location does ShockTestingPVE sit?

Nothing about a region is published by ShockTestingPVE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 157.85.85.223:24586.

On what Rust version does ShockTestingPVE operate?

On Linux, ShockTestingPVE is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

Does ShockTestingPVE stay up, and how reliable is its uptime?

Right now ShockTestingPVE is offline, with its last appearance 9 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 19 October 2026.

Wipes and resets

How often does a wipe happen on ShockTestingPVE, and at what time?

ShockTestingPVE's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 23 hours ago.

On ShockTestingPVE, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags ShockTestingPVE carries?

The game's server browser reads the tags ShockTestingPVE publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^p (PvE): There is no player combat here, only the world's threats. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does ShockTestingPVE appear in?

These themed Rust Data Lab lists carry ShockTestingPVE: Rust community servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does ShockTestingPVE compare with other servers in the rankings?

ShockTestingPVE sits at #15,274 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does ShockTestingPVE have at the moment?

The last recorded sighting of ShockTestingPVE was 9 days 22 hours ago, and it is offline now.

Connection

What is the way to join ShockTestingPVE?

Open the console with F1 in Rust and type client.connect 157.85.85.223:24586. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.