Rust Data LabData lab · live
Live readings Servers11,908 Players102,404 Populated3,970 Fresh wipes · 3h409 Sampled every 5 min

Element card · group Vanilla · atomic number 15,012, its rank

Moose Knuckle Solo/Duo/Trio, 08/28

Online 157.85.86.18:26019 checked 13m ago

vanilla
Join the experiment
Atomic mass · players now 0/ 125 0% full Room to join
7-day average0peak 1
Rank · atomic number#15,012top 67%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 44 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 17:06 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 346
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 346/ 400
  2. 2 Ru Rustoria.co - … 445
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 445/ 500
  3. 3 Ru Rusty Moose |E… 980
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 980/ 1,000
  4. 4 Ru Rustafied.com … 53
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 53/ 100
  5. 5 Ru Rustoria.co - … 991
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 991/ 1,000
  6. 6 Ru Rustoria.co - … 45
    Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 45/ 250

Quick answers

from the figures on this page

Map and rules

What map is in play on Moose Knuckle Solo/Duo/Trio, 08/28?

The map on Moose Knuckle Solo/Duo/Trio, 08/28 is procedural at size 4,000 with seed 765238292, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Moose Knuckle Solo/Duo/Trio, 08/28 configured, and what rules apply?

The name of Moose Knuckle Solo/Duo/Trio, 08/28 carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

Server details

Which location is Moose Knuckle Solo/Duo/Trio, 08/28 based in?

Nothing about a region is published by Moose Knuckle Solo/Duo/Trio, 08/28. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 157.85.86.18:26019 is the address it uses.

On what Rust version does Moose Knuckle Solo/Duo/Trio, 08/28 operate?

Rust network protocol 2635 and build 168909 on Linux is what Moose Knuckle Solo/Duo/Trio, 08/28 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Moose Knuckle Solo/Duo/Trio, 08/28 for staying online?

Right now, Moose Knuckle Solo/Duo/Trio, 08/28 is reachable. The uptime it reports suggests it restarted roughly 23 hours ago. For the last 7 full days, 166 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does Moose Knuckle Solo/Duo/Trio, 08/28 hold a steady performance?

In the last 48 hours, it averaged 99 server fps, with a low of 83. The entity count reached 92,142, including buildings, deployables and all other world items. Up to 3,832 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does Moose Knuckle Solo/Duo/Trio, 08/28 wipe, and how often?

Too few wipes are on record for Moose Knuckle Solo/Duo/Trio, 08/28 to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days ago.

What does a typical wipe day on Moose Knuckle Solo/Duo/Trio, 08/28 involve?

Averaged across its recent wipes, the busiest point drew 2 players. 44 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on Moose Knuckle Solo/Duo/Trio, 08/28?

The game's server browser reads the tags Moose Knuckle Solo/Duo/Trio, 08/28 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp125 (Max players): It has 125 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Moose Knuckle Solo/Duo/Trio, 08/28 appear in?

These themed Rust Data Lab lists carry Moose Knuckle Solo/Duo/Trio, 08/28: Rust community servers, measured and Vanilla Rust servers, measured. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Player counts

What position does Moose Knuckle Solo/Duo/Trio, 08/28 hold among Rust servers?

Player hours over the last week put Moose Knuckle Solo/Duo/Trio, 08/28 at #15,012, inside the top 67% of ranked servers.

How full is Moose Knuckle Solo/Duo/Trio, 08/28 right now?

Of 125 slots, 0 are taken on Moose Knuckle Solo/Duo/Trio, 08/28 right now. The week's figures average 0 players and top out at 1.

Connection

How can you connect to Moose Knuckle Solo/Duo/Trio, 08/28?

You can connect by pressing F1 in Rust and entering client.connect 157.85.86.18:26019, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp125
Max players It has 125 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.